Broke Protocol is an open-world action game like GTA but with a strong focus on city roleplaying and custom content. You set your own goal and identity in fully scriptable community-run servers.
Roleplay in limitless ways to gain money, power, and influence in dynamic city environments. Start with nothing and build your wealth, while managing your hunger, thirst, stamina, and addiction levels. Find amazing custom content, hand-made for each server. From exotic cars and weapons, to cool scripts and custom maps. Or start your own community with unique assets and scripting.
Steal cars, process drugs, trade with citizens, heal the injured, or enforce the law. Anything goes and the ways you can play are endless. Be warned, every player has a criminal record - and crimes like Grand Theft Auto, or Armed Assault will surely land your character in prison.
Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, law enforcer and more. You write your own story in Broke Protocol.
Made with Synty Studios World Models and custom assets (players can add their own content).
The biggest update since the World Builder and Modding is coming to Broke Protocol today. The new Medical Update v1.05 features the start of a completely reworked damage and injury system. Characters are not simple health pools anymore. Players can now sustain a variety of injuries with punishing effects. Risk management and medical role-playing are brought to focus in v1.05.
Gunshots, falls, auto collisions, and even drugs can cause debilitating injuries to your character. Many injuries are slow to heal, or in the case of fractures, won’t remedy at all without proper medical treatment. Bloodloss needs bandages or blood bags, fractures need a splint, and pain medication or drugs can heal other injuries. Medical items have a vital importance in the game meta now.
It’s not only important to consider the types of injuries but where exactly they occur now. Players can be crippled depending on the specific body part that’s been hurt. A head injury obscures vision and hearing. Chest injuries will cause energy loss that might leave players unable to sprint. Abdominal hits cause dehydration and hunger. Arm injuries cause difficulties in aiming and leg injuries limit mobility. Proper triage is now vital to survive in v1.05.
With all of the health related changes, the Paramedic job is about to get a bit more intense. New medical items are available at the hospital and Paramedic rank up loot has been tweaked to accommodate the latest additions. Remember to hover over the inventory tool tips to see what each item will cure. Note that paramedics are the only job class that can inspect everyone’s health status in order to provide suitable triage and treatment.
All other consumable items have been tweaked and balanced as well. Now every medical item, food, drink, bandage, etc can either be consumed yourself or equipped and used on others. Again, inventory tool tips are your friend to find out what are the best meals to boost your stats. And don’t underestimate the ability of booze as a low-cost painkiller.
Other major changes include the ability to block against melee while holding nearly any item, health regen if stats are > 75%, drug effect stacking and the removal of addiction. Big networking fixes and optimizations made it into 1.05 for a smoother experience. And finally, and big thanks to all the medical workers around the world combating the current epidemic. Keep kickin’ ass.
Android version of the game should update (roughly) around the same time as PC today.
Here’s the full v1.05 changelog:
Big update incoming to Broke Protocol on PC and mobile today. The Ballistic Update features reworked gunplay, sights, projectiles, and reloads. But that’s...
The Control Update. The content for this update aims to improve both Admin controls and the literal game controls, physics, and animations.
This Broke Protocol: City RP contains tons of fixes but most importantly, we wanted to give admins more options to control their server. And so we present...
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