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Everything can be modded in this limitless scriptable sandbox.

Broke Protocol is an open-world action game like GTA but with a strong focus on city roleplaying and custom content. You set your own goal and identity in fully scriptable community-run servers.

Roleplay in limitless ways to gain money, power, and influence in dynamic city environments. Start with nothing and build your wealth, while managing your hunger, thirst, stamina, and addiction levels. Find amazing custom content, hand-made for each server. From exotic cars and weapons, to cool scripts and custom maps. Or start your own community with unique assets and scripting.

Steal cars, process drugs, trade with citizens, heal the injured, or enforce the law. Anything goes and the ways you can play are endless. Be warned, every player has a criminal record - and crimes like Grand Theft Auto, or Armed Assault will surely land your character in prison.

Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, law enforcer and more. You write your own story in Broke Protocol.


  • Supports over 100 online players per server
  • Fully moddable, includes a Unity resources package and guides for building custom content
  • Server mods automatically streamed to players on connection
  • Completely scriptable both on server and client, with an open-sourced GameSource project
  • Full-fledged and easy to use World Builder with no limits and thousands of prefabs for use
  • Hundreds of AI NPCs: citizen, police, firefighters, paramedics, and criminals roaming the city streets
  • 3D Positional VOIP to chat with other players near you
  • Take on any job yourself to bring order and justice to the streets
  • Access interiors with staff, guards, and shopping areas
  • Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and restraints
  • Ownable apartments and gangs/territory system
  • Usable cars, trucks, aircraft, boats, and armored vehicles

Made with Synty Studios World Models and custom assets (players can add their own content).

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Hitman Update Official Launch

The biggest modding update since 1.0 is releasing on Steam and Google Play (Free) today – The Hitman Update brings a whole new job and bounty system to BP as well as more ways to mod custom content and gameplay. Whether you’re a player, modder, or admin, there’s a lot fun stuff to get into with the latest release.

Hunting Down Bounties


There’s a new career on the BP roster – the Hitman. Sporting some new gear including our first set of ski masks, the Hitman is the game’s paid assassin. Earn a cool $1000 for each mark struck off the bounty list. Anyone can place a bounty if the price is right and some AI targets are marked too. Find the Hitman Boss near the Hercules cargo plane on the Default map to sign up. And keep low if you end up with a bounty on your head, even AI Hitmen will target you – and they are no slouches.

Complete Job Modding


Until now, all jobs were hard-coded into the game – but no longer! All job related code and metadata have been moved to the public GameSource GitHub Repo and can be modded on your server. Edit existing jobs or add completely new ones. The existing code should serve as an example but don’t forget to check out the BP API Docs and the Official Discord for further info or inquiries.

Custom Entity Actions


Asset mods can now have custom actions defined for scripting or other modded behaviors. The actions can call a [CustomTarget] tagged method on any server plugins currently loaded. Open gates, equip a loadout, or start raining hellfire missiles. An example is provided on the GameSource repo but anything is possible using both scripting and asset mods together.

Editor Updates


Scripting often needs extra data to make the most effective use of modding. When triggers or event actions are called, it’s important to have some meta data on what entity called it or other related info. The new Data property in the World Builder can hold any identifier you assign. It can be accessed via code for scripting.

For example if you have a bunch of Triggers on the map, you can tag one as ‘MilitaryBase’ and other as ‘BankVault’. Then you’ll know which one was entered in the event via the data property assigned. In the screenshot, you can also see apartments can now have custom furniture limits assigned – a long requested feature.

Control and Gunplay


Recoil and other gunplay has been tweaked. Some input bugs on both mobile and PC have been addressed. The Android release now has aim assist to help players land hits a little more accurately on this tricky platform. As always, more improvements are coming. Keep an eye out for the full Hitman Update release today on both Steam and PC (cross-play compatible)

Here’s the full v1.1 changelog:

v1.1 The Hitman Update

  • All Jobs now completely moddable (see GameSource on GitHub)
  • New Hitman Job (Boss located at airport)
  • New persistent Bounty system to set assassination targets
  • New clothing items for Hitman job (ski masks and more)
  • Police now have low level criminals marked for investigation
  • Apartment limits can now be edited in World Builder
  • Active Auto-Aim Assist added for mobile
  • Updated crouch recoil behavior
  • Fixed recoil when dry firing guns
  • Server crash fix: Error handling for player.Save()
  • Custom skin assets now work in skins.txt
  • Fixed Port wall meshes missing faces and textures
  • Phones, detonators, and handcuffs now usable in fixed seating
  • AI now always try to revert back to spawn clothing
  • Simplified a lot of code related to Entity spawning
  • Airplane gear now checks elevation vs ground instead of sea level
  • Cessna’s now modeled as fixed gear (never retracted)
  • GroupManager.WriteGroups no longer spams Method info
  • Fixed vision effects not updating when healing
  • Added SendOptionMenu() UI helper function
  • FunctionMenu replaced with TextPanel (use OptionMenu for input handling)
  • Old TextPanel functions renamed to TextMenu across API
  • Updated SendTextMenu() with optional window size parameters
  • More GetEntity() overloads to use entity names directly
  • Process Options now use pretty item names
  • Added ManagerLoad, Unrestrain, JailCriminal, and GoToJail events to GameSource
  • Persistent server storage now available in svManager.database.Data collection
  • Session server storage now available at svManager.sessionData
  • Added CustomData.ConvertData helper static function
  • Fixed AI job selection on initial spawning
  • Minor Job/Exp label HUD rework to prevent overlap
  • Update to latest Unity Engine patch
  • Update to latest LiteDB fixes
  • Update to latest Networking library
  • Database JobIndex save/corruption fix
  • All players now recieve gang war messages
  • JobName and JobGroup type name changes in groups.json
  • Prevent instant accidental action menu inputs
  • EntityCollections.RandomNPC and RandomPlayer added
  • Asset Mods can have eventActions defined for custom Action Menu options
  • Added Button entity as an example (new custom ButtonPush event defined in GameSource)
  • Added ‘entity.svEntity.data’ string field for custom storage (set in World Builder or via code)
  • Removed ‘identifier’ field from Triggers, use data field instead
  • Apartment furniture limit showing 0 on clients fixed
  • Garage parking checks improved
  • Fixed sometimes despawning garage vehicles
  • 3rd-person camera improved for motorcycles and karts

See you!


Official Discord

The Apps Update – Useful Smartphones and Electronics

The Apps Update – Useful Smartphones and Electronics


The Apps Update brings super useful Calling, Messaging, and Banking Apps to PCs, Laptops, Phones, Tablets, and other devices.

The 2020 Update – Engine Upgrade, Processors, Fixes

The 2020 Update – Engine Upgrade, Processors, Fixes


The latest Update brings 2020 engine and library improvements to Broke Protocol. Performance improvements, new graphics shaders, and various fixes.

The Technical Update – Dragging, Molotovs, Upgrades

The Technical Update – Dragging, Molotovs, Upgrades


The Technical Update 1.07 adds dragging cuffed players, Molotov's, and much requested server upgrades. Human shields too :)

The Attachments Update – Complete Gun Customization

The Attachments Update – Complete Gun Customization

News 1 comment

Weapon customization is finally here in 1.06. Add a variety of attachments to any weapon in-game to create something completely your own.

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Free v0.622 Roleplaying Alpha Test Here

Free v0.622 Roleplaying Alpha Test Here

Full Version 9 comments

32-bit Support, Smoother Framerate, Roleplay Changes, and More!

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Broke Protocol - Online City Life RPG
Windows, Android
Developer & Publisher
Cylinder Studios
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8 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10


Dec 22 2017 by katoFS


Latest tweets from @nongbenzgames

1.11 is live for testing! Check the Beta tab in Steam or get a link on the #announcements channel on the official D… T.co

Dec 1 2020

New Update Preview Video - Testing AI at 5 Star Wanted Level #gamedev #games #indiedev #indiegame #gaming #trailer

Nov 19 2020

Youtube.com @brokeliferp V4 server trailer showcasing building, vehicle, and weapon mods on their mass… T.co

Nov 1 2020

Zombie mods and more incoming🧟‍♂️🧟🧟‍♀️ #Halloween #HalloweenAtHome #Zombies #RPG #gaming #gamedev T.co

Oct 31 2020

#Halloween #Steam Sale live NOW 60% OFF. Some servers are running spooky mods and events right now. I'll cover thes… T.co

Oct 29 2020

The Hitman Update, New Job, Bounty System, Aim-Assist, and Fully Moddable Careers. Modding features, clothing, fixe… T.co

Oct 13 2020

Some #Minecraft PVP in BP tonight. Leaderboards and full loadouts. No creepers yet but some cool mods incoming.… T.co

Sep 26 2020

PointLife Server 24hr CCTV Livestream 🍿 Twitch.tv #twitch #streamer #streamz #gamedev #games #indiedev #indiegame #gaming

Sep 3 2020

1.08 out now! More usable electronics and Apps. Custom profiles. Tons of fixes and better mobile performance.… T.co

Aug 25 2020

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