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Last year was a year of working from home for me – that is how I will recall it in the future and it was a year with almost no tweets or indieDB articles about Raise Your Civilizaiton. No media news does not mean there was no development.

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Last year was a year of working from home for me – that is how I will recall it in the future and it was a year with almost no tweets or indieDB articles about Raise Your Civilizaiton. No media news does not mean there was no development. I found out that handling social media, development, gfx takes too much time, and I had cut time from things not related to development. Lot things has changed in the game. A lot of new content has been created, bought and tested during that time. As I do not plan to write a large articles, please find out some changes done last year by checking this set of pictures.

Small Details - you can notice resources filling the bag


Small details have been implemented – like filling up a bag with resource you are gathering – for simplicity apples are right now in use all the time :)

Thatch and Thatchery buildings


New resource Thatch and implementation of all action related to its gathering, processing and use.

Herds support


Support for herds system has been added – we can have now multiple different kind of animals on the map. Game support different herd types, sizes and area they will live on.

Throwing Sprear


New animations and more complex actions has been added.

New Tree asset


Lot of new content has been tested. This image is a teaser of how game could be looking if we upgrade games assets. There is bigger focus on functionality then on assets so you will mostly see videos and pictues with old assets, untill new ones are ready and set correctly to interact with other parts of game.

And finally you can check on youtube demo of gameplay with changes done in 2020, as you can hear game has some music right now :)

Here the link to gameplay :


Check out progress on the game in the near future !:)

Luke

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