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Raise Your Civilization is an innovating city-builder type of game. Unlike other city-builder You won't be focused on a single city. In this game, in order to survive, You will have to seek for a new places to expand. Start with small settlement then build and connect cities to finally create amazing and thriving civilization. This is a unique challenge awaiting for You.

All of that will happen without angle and grid limitations on near endless landscapes. Every map will be different and unique. You will have option to generate map of your dreams. Game will allow you to generate multiple types of terrain which you could share with other players.

Game is currently in early development stage. You can track it's development and progress on Facebook, Twitter and YouTube. There is still a lot of things to be accomplished and game has no release date yet, but I hope you will join me in this executing journey. This game is literally my dreams coming true.

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Last year was a year of working from home for me – that is how I will recall it in the future and it was a year with almost no tweets or indieDB articles about Raise Your Civilizaiton. No media news does not mean there was no development. I found out that handling social media, development, gfx takes too much time, and I had cut time from things not related to development. Lot things has changed in the game. A lot of new content has been created, bought and tested during that time. As I do not plan to write a large articles, please find out some changes done last year by checking this set of pictures.

Small Details - you can notice resources filling the bag

Small details have been implemented – like filling up a bag with resource you are gathering – for simplicity apples are right now in use all the time :)

Thatch and Thatchery buildings

New resource Thatch and implementation of all action related to its gathering, processing and use.

Herds support

Support for herds system has been added – we can have now multiple different kind of animals on the map. Game support different herd types, sizes and area they will live on.

Throwing Sprear

New animations and more complex actions has been added.

New Tree asset

Lot of new content has been tested. This image is a teaser of how game could be looking if we upgrade games assets. There is bigger focus on functionality then on assets so you will mostly see videos and pictues with old assets, untill new ones are ready and set correctly to interact with other parts of game.

And finally you can check on youtube demo of gameplay with changes done in 2020, as you can hear game has some music right now :)

Here the link to gameplay :

Check out progress on the game in the near future !:)


Summary of May and June Development

Summary of May and June Development


Summary of May and June Development. Description of development progress in recent months regarding areas of content, new code and bug fixes.

My first three weeks online

My first three weeks online


The biggest step for me was going online with Raise Your Civilization. Showing my game to the world was a big event. It was harder that I was expecting...


Hmm, would like to play.

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Latest tweets from @raiseyourciv

Working on the game speed functionality. 🚶🏾🚴🏾🚗🛫 #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopmentT.co

Apr 16 2021

It's easy to forget how it was all started🙂 Try to spot 5 differences🙃 #indiegames #IndieGameDev #citybuilderT.co

Apr 13 2021

Beginnings are always tough, it's best to start with the basics :) This is how our assets looked like when we start… T.co

Apr 8 2021

Coding, coding, coding! 😀 This is how size RYC's code base looks today.🧑🏾‍💻⌨️💾 On screens you see size of procedur… T.co

Apr 6 2021

Hi Community, we are looking for talented 3D graphic designers, as well as concept artists.🧑🏾‍🎨 Let us know if you… T.co

Apr 6 2021

Another step in the supply chain. Check out how he is drying the meat. #indiegames #IndieGameDev #citybuilderT.co

Apr 1 2021

Next step toward food preservation complete.🥩🦌🥣 #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopmentT.co

Mar 30 2021

One of the ways to preserve food was to dry it. We are now working on a Dry house, which will enable for the food p… T.co

Mar 25 2021

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