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Post news RSS Presenting Unspottable

Unspottable is a competitive couch party game for two to four players. Blend in the crowd of AI characters, hunt down the other players and use the many different environment specific rules to win the game. "Walk like a robot, punch like a human" Coming later this year.

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GrosChevaux is a new indie game studio created by three long time friends. We've always dreamt of building games together and worked on many prototypes.

The idea for Unspottable came from a game of One Piece Unlimited Adventure on Wii. After what seemed like a bug to us in the 1v1 mode, we ended up fighting in a crowd of the same 10 characters, not knowing which one we were controlling.

We really enjoyed the experience of fighting without any indications on which character we were, nor on who our opponents were. We kept that idea in the back of our minds for 10 years!

We really love some games playing in this hide'n'seek concept: Garry's mod Guess Who, SpyParty, Hidden in plain sight, Assassin's Creed Multiplayer mode. But we always wished more of this game were local multiplayer as that's our favorite type of gaming session!

We built on this basic concept of punching the other layers while hiding amongst AIs and create a lot of level prototypes with different rules and AIs to keep the gameplay accessible for everyone, interesting and competitive!

What's next?

We currently have a playable version with 4 levels and a few more in prototype that we are currently using in playtests.

Our goal is to have 15 levels at launch and then keep prototyping and coming up with fun new concepts after that! We're hoping to release by the end of the summer 2020.

In the meantime, drop us a line, we're doing some playtests in London and Paris. You can also find us at EGX Rezzed 2020 on Thu 26 Mar – Sat 28 Mar!

And you can get all the updates here or on twitter: Twitter.com

Wishlist on Steam here:

Thanks for reading!

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