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Post news Report RSS ORX - Portable Game Engine version 1.14 has been released

The ORX community is pleased to announce the 1.14 release. There are a substantial amount of changes in this 14th main release since 2009.

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orx114

The ORX community is pleased to announce the 1.14 release.
There are quite a few changes in this release.

Here are some highlights:

  • Bundle, a new extension that can automatically discover and pack all your game resources, either inside separate binary packages or directly within your game’s executable.
  • The Bundle extension is very efficient: it performs much better than using a lot of separate small files. It also supports compression, encryption, filters and is fully customizable.
  • Lot of work was made on the Android plugins and its build system.
  • The latter has been completely revamped and should be working out-of-the-box in all cases.
  • The core clock can now be prevented from going to sleep as a trade-off between CPU usage and the eradication of potential micro-stutters that could happen under some circumstances.
  • Custom commands can now be run on spawned objects, thanks to the new Spawner config property OnSpawn.
  • Build type (release, debug, profile), CPU, platform and other system properties can now be queried at runtime either through the config system or with a command.
  • The config include directive now supports an optional condition.
  • A ton of quality of life improvements and a handful of API/event refactoring.

The complete list of changes can be found here: Github.com

Download

You can download the 1.14 release here: Github.com.
The up to date development version during the year is located at: Github.com

Video Tutorials

Since 1.11, the community have been adding videos (on Youtube or Peertube) to demonstrate some advanced game development problems and how to solve them using Orx. The current available set:

and still:

Read more at the Orx website or chat with the community on Discord.

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