The past week I've worked on refining the easy-normal-hard settings. Currently, I want to stretch the boom/bust cycle slightly on easy mode, to make the bust cycle slightly slower or the boom cycle slightly longer to make economy easier on easy mode.
I'm also making additional adjustments on things like conglomerate behavior, making them less angry when you demolish things etc.
I also got a request for irregular shaped parks, so I've started working on those. An idea that popped in my head was to have a sort of park that also works like a transition between different levels in the city. So I made this 2x3 sized park:
On top of that I'm making a 3x4 park, seen here:
I found a bug that prevents rotating the special road pieces. This will be fixed in the upcoming update to the game. On the side of working on the new ideology decorations, I will also be starting up production on 3x3 residences and commercial buildings.
New parks getting added in, starting up work on 3x3 residences and commercial buildings and some minor fixes and adjustments
Posted by CorrectureGames on