Work continues on the remainder of the ideology buildings. I'm hoping to get the whole system launched in a few weeks. After that I will start adding in unique decorations for each ideology (they're not vital for the system itself, so it can be done afterwards).
The treasury building is now finished. This is a liberal building that is geared at improving tax uptake.
Like other ideology buildings, it will also boost surrounding zones. In this case commercial zones.
The museum of labour is also finished. This is an ideology building for ideologies to the left. It boosts residential zones and provides an increased culture output and also increases labour output slightly.
The devlogs have been a bit sporadic lately, but that should hopefully be fixed soon, as I'm getting a slightly more normal work load at work from now on.
The museum of labour and treasury finished. Just a couple of more buildings remain to be made.
Posted by CorrectureGames on