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Post news RSS Moonrise | Dev Blog #5- Combat, an In-Depth Look

An in-depth look into our combat system while fighting one of our bosses, the Dragon of Mysticism.

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DragonOfMysticismFightGif Under4 1

Welcome to our fifth blog post!

Last post we did an overview of two new bosses added to the game (if you would like to check that out, click here: Indiedb.com )

We’ve posted about gameplay in the past (refer to this post: Indiedb.com )

But we have yet to truly go more in-depth about the game’s combat system as of current. As with all RTS-style games, combat is hard to follow unless you can physically play it yourself. And since the game is not currently ready enough to be in a state where releasing a demo would be viable, we’ve decided to take a moment and break down the fight in our last post of the Dragon of Mysticism and explain what’s going on.

There’s a lot happening, but let’s just look at the core of it all.



As soon as the fight began, the Dragon of Mysticism summons one of its cohorts- the Galf Dragon. Both of its Dragon underlings it can conjure have the ability to summon many creatures very rapidly. More importantly, with even just one of the lesser dragons alive, it can begin to rapidly heal the Dragon of Mysticism, faster than we can kill it. In regards to creatures the Galf Dragon can summon, it will begin conjuring very rapidly. We will become overwhelmed if we do not do something quick.


Exploiting the Galf Dragon’s weakness of Fire, we can kill it before it has a chance to cause any harm to us. But we must be careful- the spell we’re using to kill it is the Great Fireball. It deals heavy damage, but can harm our own if we get within its blast radius.


With the Galf Dragon defeated, we now need to spread out our army. The Dragon of Mysticism is able to strike with mystical lightning, a spell which harms all our warriors in an area. Since the spell is so fast, we won’t be able to dodge it. So instead we must mitigate the damage we take in by keeping our warriors apart from each other, ensuring only the target gets hit, and nothing else.


There is one galf spider remaining from what the Galf Dragon summoned. Before it can become too big of a nuisance, we need to kill it. It has the ability to steal the life of our warriors and heal itself, so we need to spend a moment to prioritize killing it, else it will just continue to stay healthy and attack our own. In addition, it has some bulkiness to it that will block our ability to move freely. Given that we need to keep our warriors spread apart, we need this spider slain.


The Dragon of Mysticism has finally summoned its scarier of the two lesser dragons- the Kauw Dragon. This one has very strong resistances, including very high Fire resistance. Thankfully, we can kill it using the white lightning of the Elite Mystic Bolt.


Our Elite Mystic Bolt makes quick work of the Kauw Dragon. Now- onto the main threat.


Bad for us, but good for the enemy- before there was an opportunity to defeat the Kauw Dragon, it summoned its Kauw. This crab-like stone creature is even more resilient than the Kauw Dragon itself. In addition, it has a terrifying attack which will deal heavy damage and stun anything it hits. This stun lasts just long enough to where if you aren’t quick to react, it will strike again, more than likely killing your warrior.


With quick movement, and utilizing our white-lightning, we can dispatch the Kauw before it kills us. We need to have every warrior prioritize striking at it, because its regenerative properties are powerful and will keep it alive for a very long time should we choose to ignore it.


Now that the last summon has been taken care of, we can return to focusing on the dragon itself: the Dragon of Mysticism.


Throughout this fight, it has damaged our warriors a great deal, but so have we damaged it.


We can return to making use of our Great Fireball spell to deal rapid damage to it, being mindful we don’t accidentally harm our own (As you can see above, one of our warriors is a bit too close to the blast and is killed as a result)


With adequate spacing, now we can properly strike with Great Fireball from a safe distance away.


Our last burst of Great Fireball brought the mighty Dragon to the ground, and with it, we’ve claimed a treasure we can use to enhance our own warriors with mysticism.

If you would like to check out the full fight in real-time, the video is displayed below.


Thank you for viewing our post! Support and interest for the project has been rapidly growing ever since we began posting here, and we're incredibly grateful for all the wonderful feedback so far! We hope this project interests you as much as we love developing for it, and please look forward to more updates coming in the very near future!

If you’re brand new, consider checking out our trailer and overall description of the game here: Indiedb.com

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