UPDATE v0.2.0
- New Variables Categories
- Alternative Physics Asset fixed and improved
- C++ code ordered
- Various minor fixes
About Collisions
This plugin will hide some portion of your mesh and you can chose what it should do with collisions.
There are two different ways to handle collisions:
PBO_None: this method will not destroy collisions. The system will hide only the mesh visibility.
PBO_Term: this method will destroy collisions. You will not be able to restore collisions on this model if you use this method
VR Demo (not included)
In this video I used the OnHit event to apply a point damage on sword's impact. The system manage the damage and decide if a bone will be broken or not. Everything is C++ and performance seems to be great using the defaul mannequin from Epic Games.