It's been a fair while since our last newsletter update.
Firstly I'd like to apologise for this, it's been a hectic few months since the end of the Pre-Alpha and most of that time has been spent trying to secure additional funding and doing a big project refactor in preparation to begin working towards the Alpha.
We are now ready to start sharing our development journey with you again, that means a few things will be happening over the coming months; continue reading to find out what's in store......
JOURNEY THROUGH THE NETWORK LIVESTREAM
Last week we did a big Livestream where Justin and Milcho discussed what we've been up to since the pre-alpha and talked in detail about the systems and content we're working on for the Alpha. There was a lot to cover.
Check it out by clicking the image below.
NEW LIVESTREAMING SCHEDULE
From the beginning of October, we're restarting the Streaming schedule again!.
That means that almost every day of the week we'll have something for you to enjoy and get a closer look of our journey developing NeuroSlicers. Be sure to follow / Subscribe to our Twitch channel to get updates and know when we're online.
Here's the updated schedule - Do take note that these might change if they need to. We'll update everyone on the Discord on the day though:
Monday 9PM BST:
Gameplay Coding With Milcho
Tuesday 9PM BST:
No Stream (Team Meeting)
Wednesday 9PM BST:
Playtesting With The Sentry Team
Thursday 9PM BST:
Art With Loic / Audio With Justin or Dan
Friday 9PM BST:
Audio With Justin or Dan / Art With Loic
Saturday 9PM BST:
Graphics and AI Coding with Sven
Sunday 10PM BST:
Couch Co-Op / Board Gaming Night with the Dream Harvest Team
We'll be sure to upload all these streams to our Youtube, so be sure to follow, subscribe and hit the little bell icon there so you know when we upload new content.
THE BRAND NEW DEV BLOG
In addition to the new Live streaming schedule, we have a number of cool dev blogs planned over the next few months that cover the whole breadth of what we've been doing the past few months and what we're planning to do moving forward. Here's a little preview of some of the topics:
Technical / Code - Sven & Milcho
- Server Backend Systems, Why We Built Our Own
- The Scene Core & Level Loading Tips, Optimizing Workflows
- AI & Path-finding System Design & Optimization
Design & Community - Justin & Milcho
- The Importance of Empowering Users and The Community
- Pushing Boundaries With Unconventional System and Game Design In An RTS
- The Commercial Pitfalls And Challenges Of Reshaping and Innovating a Genre
Audio Implementation / Sound Design / Music - Justin, Sven & Dan
- Sound Design Based Music Production & Interactive Music Design
- Automated AI Powered Dialogue Production System
- From FMod To Wwise, Comparing Audio Middleware
Art Process / 3D Modeling / Concept Art - Loic
- Using Automation In The Art Pipeline to Create AAA Quality Art Assets
- Creating Art Assets In VR / A New Perspective On The Creative Process
Ravings Of A Mad Bulgarian - Milcho
This is Milcho's rant blog where he talks about.....well, whatever is on his mind at a particular moment; but it's usually to do with the how damn hard it is to make games and how we're all a bit insane trying to build them.
We're looking to get one of these out to you every couple of weeks if possible. Now that Milcho has gone full time again and Loic is due to go full time again early next month we should be able to get a lot more content in front of you.
We've not decided yet where these will be posted, but keep an eye on our Twitter to see when they go live.
THE STANCES SYSTEM & MILCHO
The one thing that seems to be on the communities lips, and has been for quite a while since we teased the system are Stances. This is the much-anticipated core gameplay system that allows you to focus on very different resource systems and play styles during matches and adds not only a new core set of abilities for each Stance but also the much alluded to upgrade systems for Scripts and a load of other cool features.
Now that Milcho has gone full time and actually started implementing the systems for this we're going to be able to start showing you the system in action very very soon. But in the meantime, here are some photos of Milcho building his desk in Justin's home office
WRITER OF THE LAST NIGHT, DANNY WADESON, JOINS THE DREAM HARVEST TEAM
In other news, we are super happy to announce that Danny Wadeson has joined the Dream Harvest Team as a Narrative Designer. Danny is probably best known as the writer behind the highly anticipated cyberpunk adventure game, The Last Night, but he's contributed to quite a few other games that you've probably heard about including hit CGC game, Duelyst, upcoming stop-frame animation adventure game Harold Halibut, Abandon Ship and lots more.
Check out his website here: Madquills.com
Also, don't forget to wishlist this awesome looking game on their Steam Page by clicking the image below. Support cyberpunk games! :P
DISCORD SCRIPT COMPETITION WINNER
Last, but not least, we want to congratulate Discord community member 22144418 (Yep, that's their real username!) for their winning submission, TROJAN.
There were a lot of very cool ideas submitted and it was really hard to make a decision. You can read through all the submission in our Competitions Channel on Discord.
22144418 walks away with an awesome Bit.Crash Hoodie and Art Print along with a Key for the Game on Launch!
Want a chance to win some cool swag? Then be sure to join our Discord for our exclusive competitions!JOIN DISCORD
That's it for this month. Thanks for reading everyone and we'll catch up again next month. In the meantime, we hope to see more of you over on Discord, on Twitter and Twitch and maybe at an event in the near future.
Justin & The Dream Harvest Team