First up, a fully procedurally animated fly:
Here are some examples of the speed of sound in action:
An updated inventory now shows the players character mesh correctly:
An update showing progress in several areas, including procedural/physics based flying prototyping and speed of sound.
Posted by cubitstudios on
First up, a fully procedurally animated fly:
Here are some examples of the speed of sound in action:
An updated inventory now shows the players character mesh correctly:
Thanks for the great new update! You really made great progress. I love how that fly hits that wall, specially how he shakes his head afterwards. That makes him look really alive!
And the explosions from that rifle, very nice! And the Inventory system is nice and clean, hate complicated inventories. This is clear, you see in one view what you have and what your using.
ALl in all, nice!!!
Thanks for sharing!
Leon
Thanks for the nice comment :D More updates coming soon.