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This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April.

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This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April.

We're trying to maximize that "icky squishy fun" our first players responded well too, while simultaneously taking measures to address criticisms of the first release.

Take a look here!

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