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The focus of the last few weeks was on creating more puzzles, changing the animation pipeline, updating the water shader, and adding the Harbor area.

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The focus of the last few weeks was on creating more puzzles.
I use Twine to help me with that. Twine is a great and versatile open-source tool if you ask me. Even though it is meant to make complex text adventure games with branching narratives, I just love to use it for planing my games. Here you can see a part of it, representing the flow of different puzzles:

Anmerkung 2020 08 31 113603

Animation Pipeline

Another big change was the animation pipeline. After some consideration and testing, I invested in Akeytsu Indie as the main animation program going forward, and so far it is great. The .fbx-files can effortlessly be imported into Godot with all animations in place.

Anmerkung 2020 09 02 091502

Water shader

I also updated the water shader (again). I like the change of color, depending on the angle, as well as the waves with the white tops in the distance. But close up I think I have to change it a little bit in the future.


The Harbor will be another area in the game, It is the gate into the city and a place of commerce and trade. Here you can see the general feel of it, even though you can consider it more a "concept environment scene" and it will change:

Timeless Adventure A Journey to 14

The next few weeks
In the coming weeks, I want to add and also flesh out puzzles. Depending on how that is going, I try to also implement another area, probably the city.

I hope to see you around.
In the meantime, don't forget to wishlist and/or follow me,


In the meantime, follow me and wishlist:

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