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In this Development Update, We cover some of the latest updates in different Areas of the game, In Dev Blog #3. Peter (Prop Modeller/Texture Artist) discuses His role on the team and how he goes about making a lot of the Games Assets For Dark Storm. In Dev Blog #4, Justin "Michicell" (Weapons Modeller) Goes over the process of Baking Highs to a Low Poly Ak-12. In Dark Storm Hind AI Video. Robert (Lead Dev, Coding, Kismet)

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In this Development Update/News Post, We cover some of the latest updates in different Areas of the game... In Dev Blog #3. Peter (Prop Modeller/Texture Artist) discuses His role on the team and how he goes about making a lot of the Games Assets For Dark Storm.

In Dev Blog #4,Justin "Michicell" (Weapons Modeller) Goes over the process of Baking Highs to a Low Poly Ak-12.
In Dark Storm Hind AI Video. Robert (Lead Dev, Coding, Kismet).


Dark Storm Developer Video Blog #3:
Peter (Prop Modeller/Texture Artist) discuses His role on the team and how he goes about making a lot of the Games Assets For Dark Storm.


Dark Storm Developer Video Blog #4:
In this Video Justin (Weapons Modeller/Texture Artist), Goes over the process of Baking Highs to a Low Poly Ak-12

Dark Storm Hind AI Test 0.6 Build:
In this video We test the AI, While it's Locked between 2 points movement for Dark Storm Build 0.6 Implementation: only the rotors remain plus the rear


So we Hope you enjoy the This batch of updates set release from the team and leave your comments below and your thoughts after watching! You can watch full unedited versions of each team member on our YouTube Page

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illicitSoul
illicitSoul

nice progress !

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