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Post news RSS Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

Getting the most out of new engine features, adding some depth and height feel to my 2d top down game.

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Hello, everyone

TL;DR - happy new year and check out the new updates of Cold Shell !

Engine i use (Construct 3) got several nice updates with shiny new features that i was NOT prepared for, but i try to put them to some good use.

C3 is a very good 2d game engine, so the recent addition of z elevation (not 3d but looks pretty close to it) caught me off guard for a moment.

The most straightforward way to use it is for parallax backgrounds. My game is top-down, so there are not so many close to zero backs used.

So i've used the most sophisticated and technologically advanced software available to design a level using the z elevation feature. Here is a screenshot from it:

UvvsRI beEg

Yeah, good old pen and paper. You got me :)After some serious tinkering I've put it in motion:

46 BridgeBad

Meanwhile my artist started to update player's sprites starting with the walking animations with and without shield.

48 walkwithoutshield48 walkshield

For some time i had an idea to implement traffic drones. The game is set in a distant future and another planet so a futuristic touch there and there won't hurt.
Z elevation + traffic drones was a no brainer for me after the bridge level.

Here is how those traffic drones look in game.

49 droneshadows bad

And a more of some static view to check out the floating:

49 droneshadowsstatic

Also, the artist have updated old blood sprites. Now the round pools are diversified with some sharp splatters. For the sake of diversity. And they do a better job displaying the aggressive battles going on the screen.

50 blood

That's it for this blog post. Well done reading it all the way here. It means a lot to me.

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