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Post news RSS Art Update :: Logo for the game and some concept art

We finally have the logo for our video game ready! There's also some additional concept art included for you all to enjoy. Your feedback is welcomed, as we can still modify it if anything.

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Final Logo v2

...And as such, our Logo is born... behold the Radiance of the Lux Prima... get enlighten by it to gain the strength needed to fight your way along the vast realm lands! Beat up and smash down to dust the forces of darkness that lurks around, attempting to erase your very own existence! Beat'em all!

Thanks to the addition of really talented Artist / Illustrator - Jose Vega - as part of the team, we are now able to better see some areas and characters of our video game in terms of conceptual art. He's also responsible for the awesome logo! :) (We hope you love it as much as we do and if you do have any suggestions, please do post as a comment so we might consider as we are still able to modify it if needed be)

Here are some concept arts being worked for the first area of the game, the One that will be available as playable alpha demo soon (most likely during this month) through here at IndieDB :

12787147 1156122981094475 117389

The structures for the 'Burning Village' is where all the game action starts. While our heroes are involved in a series of waves attacks from goblin creatures.


Some Structures



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12822678 1156627864377320 115974



Character Design



Our character designs are the work of few team members together. Their designs as well as some of their original conceptualizations are under the chore supervision of Jesus Flores, our Lead Game Designer. As you might have already noticed Radiance is leaning towards a cartoon stylized look, with relatively mid-to-small sized characters and certain Anime vibe to them.

Here are some of our current designs:

Assassin Gobling Enemy 01 Final


Enemy :: Assassin Goblin

The assassin goblins are small but fierce and relatively quick. Their weapon of preference is the dagger. They tends to attack in groups and don't remotely know the meaning of the honor word, so they won't have no mercy on you no matter how many of them are attacking you.

Goblin Dagger


Enemy (Weapon) :: Goblin Dagger

Lightweight and certainly deadly as its marking and symbols implied! Favorite choice of the Assassin Goblins indeed!

Bomber Goblin


Enemy :: Bomber Goblin

The bomber goblins are slower but they are pack with some explosive flavor. Their weapon of preference is the Pumpkinade. They have a very particular sense of humor that makes them laugh hardly as more things are blown away. Be careful, this guys may get depressed if you refuse to 'party' whit 'em and get a particularly explosive 'affection' to you, if you know what we mean!

Pumpkinades

Enemy (Weapon) :: Pumpkinades

This pumpkins are sure to pack an explosion of flavor!


In-game Engine Screenshots



(Please take into consideration most art are place holders only - it might or may not get replaced in time for an early alpha release - even the UI art is place holder)

Here are some screenshots of the previous content on the actual game at the Unity game engine. Hope you like and please feel free to post your comments / suggestions as we are always listening to you all. We want this game to be as enjoyable as possible for you, that's why we listen.

Goblin Enemy 01 InGame


Bomber Goblins ingame


Progress 24 Unity 5 3


(Please take into consideration most art are place holders only - it might or may not get replaced in time for an early alpha release - even the UI art is place holder)

Thanks for taking the time to read up to here!

Will left some links in case you might want to dig a tad more about Radiance, First Light Studios, or its members:


Jose Vega's Art Station Site


Facebook - Radiance :: Lux Prima


Comments
yeticulture
yeticulture

Very gorgeous concept art! And the way it looks so far is beautiful! Awesome work!

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CodeAssembler Author
CodeAssembler

Thank you Yeticulture! and if anything about any suggestions please let us know as we are always trying to improve based on your feedback! I now there's still not much to give feedback in terms that there's no demo yet, but we are working hard on it to deliver as soon as possible.

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yeticulture
yeticulture

We like everything so far! How can we connect with you so we keep in touch more often? :)

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CodeAssembler Author
CodeAssembler

Click on the "Game Watch" on the game's section on the site or in addition too you can opt to follow us on Facebook too by following the link provided on the Article at the end and liking our page in there too. Thanks a lot for your interest! Really glad you like it so far!

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yeticulture
yeticulture

We followed you, tracking you here and on FB! :)

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CodeAssembler Author
CodeAssembler

Thanks and I did the same with your game too. Is looking nice, I'm a fan of PvsZ series myself and I really like the game projects a little bit of its vibe somewhat. Seems like fun to play! Hope you can make it into fully playable game soon. Best!

- Luis

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yeticulture
yeticulture

Thanks so much for your support! We love the light humor tone in PvsZ, we were looking to make a game like that as well (and of course to play as a horde for once instead of as human survivors). We will release it in Q3 2016. How about you? How is progress going?

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