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A beat 'em up (brawler) genre video game with a touch of action / adventure - currently under development by First Light Studios.

The game is aimed at PC platform - Steam. However, it still hasn't been submitted to Steam's Green Light or anything. IndieDB is the first and only place where we are showcasing the current game progress so far (in addition to the game fan page at facebook).

We are working really hard on this project as of now and we are really close to the Alpha-demo release as we are adding gameplay features and polishing the enemies current AI capabilities, game events, etc. We will let you all know when its ready (hopefully at some point before ending this month - February 2016) and of course we'll make it available for download in here too.

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:: ABOUT RADIANCE :: LUX PRIMA ::


Radiance :: Lux Prima is a Beat 'em Up / Brawler genre video game that initially will be available for PC/Mac/Linux but will optionally be available for other platforms depending on community support / acceptance.

This is a really early concept prototype, normally we wouldn't release this early, but we opted to do since we are currently running our Indiegogo crowd funding campaign and we'll like to share our work in progress with you at this early stage so that you may contribute with your most valuable feedback and experience first hand the progress made on the game as we forge our first journey... We'll constantly be updating the prototype as the campaign progress and will notify here at IndieDB of all the changes / upgrades we submit so you can check it out!

This early concept is not multi-player but soon enough we'll introduce the ability to connect multiple gamepads in order to play offline Coop multiplayer!

:: ABOUT THIS PARTICULAR RELEASE ::


We acknowledge there's lots of colliders missing (unrestricted walk-in areas) so this being said, the intended way of playing it is side-scrolling (traditional Beat 'em Up like - but 2.5D dynamic camera view). It is not intended for the player to walk to the back of the stage - meaning that if you decide to explore the back-stage, you'll find nothing but a bunch of assets you might traverse or not or even get stuck (if you get stuck press 'Esc' key on the keyboard and choose 'main menu' so you can restart the prototype demo).

Objectives :

Walk trough the stage, get a very basic feel of the action type, while you knock down a few Assassin Goblins around and walk / run to the very end (far right side of the stage where you find a giant wood gate and there's and 'exit demo' sign). You can enter a few structures on the way and even rescue a villager on danger!

Structures :

There's only 3 structures you might enter so far on the prototype: The Beer House, The Inn and The Water Well.

* Beer House - 2nd structure from left to right with the giant beer barrel on its roof :

Beer House


Event: you can rescue the fellow that's in danger there if you interact in the 'logical' way with the environment - this is the only event we have scripted on the early concept prototype and is only intended so that you can get a basic grasp of the type of adventure type events you can find trough out the final First Chapter stages!

* The Inn - you can enter it now, there's no event yet - it is planned

The Inn


* The Water Well - you can enter it now, there's no event yet, just traverse it up to the far right most side and then climb (touch) the roots on there to 'climb' out - it leads to the prototype exit.

Cave System - Water Well


Items:

* Meat - for now if you touch it, you'll eat it, there's no inventory or dialogue option to refuse eating it yet.

* Healing Herb (to be added in the next prototype version)

Effects:

* Poison - the meat will also pose chance of it being poisoned - if you ingest it you'll have to wait a random poison effect time frame. You'll see the HUD display lit on green, confirming the poison effect.

Controls:

* Keyboard :

WASD - Directional Controls

Ctrl - Attack / Sword Slash / Confirm

Space - Jump

Esc - Menu

* Gamepad :

A - Attack / Sword Slash / Confirm

X - Jump

Analog Stick - Directional Controls

(Keyboard) Esc - Menu

:: Download Links ::


(Early Concept Prototype)

Mirror 1 - PC Windows

Mirror 2 - PC Windows


(In-Game Aegis Character Demo Prototype - Turn Table - PBR)

Mirror 1 - PC Windows


Art Update :: Logo for the game and some concept art

Art Update :: Logo for the game and some concept art

News 7 comments

We finally have the logo for our video game ready! There's also some additional concept art included for you all to enjoy. Your feedback is welcomed...

Radiance :: Lux Prima : Update and Gameplay Preview!

Radiance :: Lux Prima : Update and Gameplay Preview!

News

We have updated the published content with some Alpha gamplay footage!

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Aegis - The Warrior - Character Demo

Aegis - The Warrior - Character Demo

Demo

This is one of the main characters for Radiance :: Lux Prima video game. In this little Windows-PC demo you can take a look at how the characters will...

Radiance :: Lux Prima - Early Concept Prototype

Radiance :: Lux Prima - Early Concept Prototype

Demo 3 comments

The early concept prototype of Radiance :: Lux Prima video game - Windows Only (PC) Note: We'll be posting the Mac/OSX version soon so please check back...

Comments  (0 - 10 of 18)
CodeAssembler Creator
CodeAssembler

Hi all and thanks a lot for your interest / support so far!

We have delivered the 'prototype' for the game as previously stated and are also publishing to major indie distribution places around as we see might fit in order to broaden our audience.

I'll start the process of adding Gameplay to the build in order to make it transform itself into an actual working demo. So you can have a full level to play trough and really beat up to the very end of it.

I'll keep you all posted as I start adding features and will post screenshots of added things. Then at the end of the week I'll proceed to upload the changes on the form of an actual build update so you can all test it and flood us back with as much feedback as you all can, so I can correct polish, keep adding a post back.

Hopefully by the end of our Crowd Funding campaign, which is currently Up and running at IndieGoGo you can finally decide if give us your blessing in the form of an actual contribution to our campaign. We strive to give you the best and we'll prove it in the form of regular updates not only trough the campaign, but afterwards too. It certainly was difficult to take off, it were 9 months of really hard work and we are almost broke on the process but it feels right, that's how true indie development spirit flows around. We are happy and we do know you'll be happy too as we see how the project evolves into something you can really enjoy while at it too!

Here is the link in case you already believe on this project as much as we already do! : Indiegogo.com

Cheers and Happy Game Development to all! Let's make this happen!

- Luis

Reply Good karma+1 vote
CodeAssembler Creator
CodeAssembler

We took some time to make a revision at visual quality and we noticed we were missing some settings since we have been more focused on gameplay development recently. So we decided to put forward a tad more on visuals and here are the results, hope you like the improvements! -> Indiedb.com

Reply Good karma+1 vote
CodeAssembler Creator
CodeAssembler

More work done with the Assassin Goblins, hope you like it -> Indiedb.com

Reply Good karma+1 vote
aaroncalle26
aaroncalle26

this could be the next big thing please dont give up on it

Reply Good karma Bad karma+1 vote
JEsteras
JEsteras

Hi, aaroncalle26!!!
Thnxx for your support, we won't give this project up until completion and final launch!!! It is support from fans like you that helps us keep fighting on!!! :)

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aaroncalle26
aaroncalle26

if it's finaly out i could review it for you on my channel

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JEsteras
JEsteras

Wow, thanxx for the offer, aaroncalle26!!! ...and we will definitely let you know when the game will finally hit the cyber-streets!!! Much appreciated!!! :))

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CodeAssembler Creator
CodeAssembler

That would be really nice for sure! We are working hard to deliver the Alpha Gameplay Demo during this month so you can all see how you like it and launch the kickstarter simultaneously while fixing and upgrading / improving the demo

Reply Good karma+1 vote
CodeAssembler Creator
CodeAssembler

Wow, thanks for the kind words! All of your encouragement helps a lot indeed!

Reply Good karma+1 vote
CodeAssembler Creator
CodeAssembler

Here is a small preview of the rework so far on the Assassin Goblin enemy's base locomotion, will keep working on it and will keep you all posted on the progress, hope you like so far!

Indiedb.com

Reply Good karma+1 vote
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Radiance :: Lux Prima
Platforms
Windows, Mac, Linux
Developer & Publisher
First Light Studios
Engine
Unity
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