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A quick update on Berimbau development, including changes, new screenshots, and video of our progress

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News
We've been on a long hiatus from updating news, but we've really gone back to the drawing board with Berimbau to produce the most entertaining and intense melee combat we can. As such we've implemented a lot of systems that give the game a more visceral and cinematic feel. A dynamic camera coded by J "OneEyed" R of Mario Kart Source gives players a fantastic view of the action, while animations by Flux and Fuse9 immerse the player in combat. Add in an awesome slow motion ragdoll death sequence, and you're the actor in the movie.

We're also now twittering our development, so you can check out updates more dynamically through both Flux and my Twitter.

We've got a lot of media to show off to give everyone a sense of our new direction and just how far the mod has come.

Latest Video


A short video showcasing all of our latest efforts. This PRERELEASE trailer focuses on quick action shots and does not give an accurate view of a full duel.

Latest Screenshots

Promotional Shots Latest Build 12-3-08 Promotional Shots Latest Build 12-3-08 Promotional Shots Latest Build 12-3-08

A couple fantastic screenshots from our latest playtest. The Ninja-Knight has been fully implemented and animated. All maps have had an HDR pass and a detail pass. We also have a bevvy of new particle effects, including the new sword tracers, block impacts, and more.

Recruiting

As development on our first release tops the hill, we're on the lookout for a few key positions to add to the team.

Foley Artist - The second thing that sells a sword fight beyond visuals is aural, and as such we are looking for a seasoned foley artist to bring our sword swings and movements to life. Access to high-end audio recording equipment and other sound equipment is a huge plus, as well as working with samples and editing sound. TV or film work (university) also a boon. Samples required.

Voice Actors - We're on the lookout for Asian voice actors to voice our characters, both male and female. Different tonalities and octaves are all welcome, but an Asian accent or the ability to mimic one are required. Samples required.

Interested parties can contact me directly at zan@ninjaworkshop.com
Please include a resume and any relevant sample material

Comments
Gin
Gin

That kicked ***!!!!!

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Mastix
Mastix

Looks kickass!
But one question though, is this mod Meele ONLY? or it do got some ranged fights?

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Ratchet66
Ratchet66

As far as I know there are no ranged fights,just melee.

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MechanicalPaladin
MechanicalPaladin

Fantastic! But I would say that cut the blood sprites.
Somehow this mod gives me the feeling that gore would only ruin the game :/ Don't get that wrong, I have tracked your mod since day one :)

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Amgadda
Amgadda

Or, if I may, you could do long thin blood sprites, possibly brighter in colour than the ones in the video.

I think blood would be nice, but the ones being used right now (I'm assuming default?) are a bit off, yes.

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Ennui
Ennui

Can't wait to play this, it looks great.

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Ratchet66
Ratchet66

This is so cool!I can't wait.

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Ghost-Sonic-Safais
Ghost-Sonic-Safais

That looks awsome!

May I please ask what that song is?

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mflux
mflux

The Flashbulb - Passage D
Theflashbulb.net
I highly encourage you to check it out if you like glitchy electronic music. He also goes by the alias "Acid Wolf".

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awesomepossum
awesomepossum

Excellent work, the game is looking fantastic!

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razorb
razorb

maaaan ya need some nice oldschool samurai movie blood, the **** that sprays like crazy when they die :D good times! oh yea nice progress btw guys :)

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NullSoldier
NullSoldier

Excellent video.

I cant figure out why the video is so low quality when ModDB allows for such high quality. :?

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Zanboo Author
Zanboo

Oddly enough, I used URL copying, and the original .mov is a high quality source. I don't know.

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mflux
mflux

My fault for the horrible compression, was having trouble transferring from Fraps to iMovie and so the clips went through multiple compression.

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sonicboy3060
sonicboy3060

Can't wait for this.

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RogerRamjet
RogerRamjet

Coming along well.. other than the die sound from the combine, you would not know that it was HL2...

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NightSage
NightSage

Looks great overall,the only critic would give is maybe tone down the big bright flash that happens when the two characters (swords?) collide. It might be a bit too much flash.

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heepox
heepox

alitle doo much damgame dont you think?

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Terminal58
Terminal58

Nice to see you put the splines, can you wizard up better and more dynamic blood and gore (arms and limbs torn off, possibly wait till Left4Dead Source update)

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Harimau
Harimau

lol. some people want more blood and gore, other people want less blood and gore :)
mod looks ****** great so far.
but yeah, maybe a little bit too much flash for sword collisions.

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