Looks like you have a lot of the basic structure in place. Well done, looking forward to seeing what you come up with.
Looks like you have a lot of the basic structure in place. Well done, looking forward to seeing what you come up with.
There is no release date yet, we are only two months in and these things take time. We have some goals and plans for release dates, but we will not share them before we know if we can deliver or not.
you don't have to delete anything to play other Unity games. Nothing to worry about, just keep working ;)
We do not need any advertising as it is now, but thank you for your offer.
First we have to establish the game before we go try and sell it. One step at a time hehe ;)
It is cool that you show such interest. And we have indeed a modular and customizable character armor system in the works. Everything will be customizable (guns, equipment, characters, colors, even some buildings).
And we use the 'Unity' engine to make this game. (you can also see this in the info panel on the right)
If you have more suggestions, questions, ideas or anything else you wish to share - feel free to use the forum we have just set up here: Indiedb.com
That way we do not clutter up this main page with suggestions and questions ;)
We appreciate the enthusiasm, but a real release is still quite far away.
The good news is that we plan to have a working player vs player network version up with about a month. We are working hard on some network coding right now.
This version will first and foremost feature LAN multiplayer. Internet play will follow some time after.
We may 'release' this pre-alpha version for you guys to get some feedback on. Time will tell, we plan to be very open about development.
Thank you to both of you for your support. Amazing to see people track this even though we haven't posted any news yet :)
@lukaluka94, I am glad you like the look of it, but this is mostly placeholder content that I quickly whipped up so we had something to make our proof of concept on. It should hopefully be more visually pleasing when we get near a release :)
More info to follow soon.
Offworld was originally a BF2 mod, but now it is an indie game in UDK :)
I will tell taxi to edit this up to avoid confusion :)
Kind of looks like it is taking a dump in the bushes :P
Nah seriously great job guys.
This is simply brilliant, does Mr Belisarius have a web site or anything like that? and are these tracks downloadable somewhere?
Good effort, keep it up!
Yeah this is really really nice and moody - sci-fi style. Looking forward to the ambient experience with this sort of quality of music :)
Highest respect for you guys that you continue to deliver such quality and attention to detail - and not to mention the time you do it in.
Truly impressive, I hope you guys fair well in the MOTYs :)
Lovin' all of it, the music is great and the style of the buildings is very interesting. I like the classic greek/roman inspiration in the architecture, very unique. Keep at it :)
Thank you very much for this. I must admit I was close to stop tracking Minecraft on this site as I didn't want to get spammed with peoples pictures when I thought there would be an update or something. This site is for modding and game development.
Good move, and good to see you made an alternative for those who want to keep seeing community pictures, which I am sure some people love.
Very well done, very inspiring!
very impressive! always interesting to watch these videos. I admire the amount of attention to detail you guys put into this.
looks very interesting and great quality of work so far. I will be watching this closely as it falls right into my liking :)
I really like the style and the amount of effort put in to the Z-depth or parallax or whichever term you prefer. Great job, definitely going to keep my eye on this :)
Very nice stuff guys, I am impressed with how far you have come! love the animations on my old T-rex :)
I must say that I am really digging the style. I will definitely be tracking you guys :)
used to be a mix match, but since I have always been very insistent on keeping style and detail level consistent, I now only work with people I trust to do a good job.
Incredible stuff, very talented people by the looks of it. Great animations, modeling and materials.
You guys have a very talented animator on your team :) Stunning quality overall so far!
Myself and a maximum of 4 other guys. After that the vision gets deluded, the style starts to suffer and motivation drops and fluctuates across the team.
A solid small team of talented people will yield much better results. I am perfectly content working on my own if I can't find the people I want to work with. Rather an uphill struggle than a circus and mix-match of finish.
Z-trooper
Tom joined
I am a 24 year old University student from Denmark. I will complete my masters degree in Medialogy in the spring of 2011. I have worked on a handful of modifications and independent titles. Most noteworthy is perhaps the Project Reality modification for Battlefield 2 where I during my 3 years on the team experienced us winning MOTY. Now I am at a place where I have gathered the necessary experience to strike out on my own and start my own project. Feel free to browse around my profile for examples of work and tutorials. - Tom