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The second demo with the Woodbound of the Lilac, this version features polish - particles, sound effects, a shiny new Botanomicon, some other things...
Fullscreen works better now. Alt+Enter to activate/deactivate.
The first version. 14 levels included.
Tweaked a ton of little things, no major additions or fixes. Walls are now fuzzier.
Added random writing and occasional images to the background. All levels are now the same colour. Explosive barrels no longer exist.
New nothing! Instead, the game looks entirely different again, taking on the appearance of the pages of the Necronomicon. Stuff looks hand-drawn and old-page-y...
Looks different. Better or worse, you decide. Player character has a walking animation. Some things are on a limited palette.
World generation is redone, takes about the same amount of time as the previous generation. Also, all of the floors have new textures and Foyer enemies...
Nothing much new to see here. Still fun stuff. There's an arrow that sometimes appears to point you toward your destination.
Little bit of tutorialy help, because it wasn't terribly obvious how to win. Screwed around with a few other things, nothing too major.
No longer are you deaf - there is now sound in the game! Sounds scavenged from sonniss.com, music by Mark Sparling. With regard to gameplay, there is...
Added a bunch of sound, some of which is grating and painful to the ear. Fortunately, you can turn it down. Also added a couple of new weapons; one boring...
Nothing much new since 0.1.0. Resolution changing works better, souls and items rotate a bit when on the floor.
I'm going to arbitrarily start calling it an alpha at this point. Because the walls look better, is pretty much the only reason. I'm not even done working...
New stuff: Bosses, items and stuff. Knock yourself out.
Added Doom, a final boss, a bunch of items and weapons.
Complete and utter overhaul from all previous versions. Removed everything. Added several spells (Fireball, Magic Laser, Orb of Beat, Laser Tentacle...
Added a bunch of new spells and enemies, fixed some bugs, made some more. New boss. There are holes in the walls sometimes. I know about that. I have...
New from last time: A bunch of spells, dynamic camera, better options.
Features a bunch of new spells since previous versions. Very little visible improvement to the game other than that.
Main addition as compared to previous versions is the ability to win. The game now has an end with no fanfare whatsoever. Also, different floors look...
New things added since 0.0.5b: You can now select between two different characters. There are more spells and more enemies. Rooms are pre-made and are...
Intense Wizardry: A top down sorcery game where you play a wizard in a sci-fi setting. In the procedurally generated world, there are foes to defeat and...