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yokcos700
yokcos700 - - 1 comments @ Intense Wizardry

I broke everything and started from scratch. I won't be having an inventory perse, and I'm yet to re-implement the mixing and matching that existed previously. Also, duplicate spells don't yet stack. I'll probably leave it where you can only carry two spells by default, but have some passives increase that or something.

These may kind of no longer matter, but I'll have a look at everything you mentioned in April again.

Leveling up spells, I'd say, is a bad idea. It means that people wouldn't want to drop the spell that they've leveled up 10 times for a brand new spell. Nobody wants to lose levels. What could be a good replacement, though, is gem slots. I very much like this idea and it's still very relevant to this day. It's something that I think I'll definitely want to add. There could be a damage multiplier gem or a triple shot gem, it'll be great!

Stat trees aren't really something I like (if I understand correctly what you mean). I prefer to have folks get stronger organically through picking up random crap they find in chests.

I do want to have more buttons, but they'll mainly be for quick 'inventory' management. Hotkeys to move a gem from one slot to another, etc. Still not sure what I want to do with Q and E, probably have them depend on the spell like you suggest.

Don't be afraid to just throw a bunch of random suggestions at me though. I could probably work most of them into an item of some kind. What if you had an item that lets your spells level up or enables a skill tree? These could be great!

Good karma+1 vote