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Intense Wizardry is a top-down shooter about dual-wielding magic spells in a sci-fi setting. Gather a myriad of spells and passive items to do battle with a great range of enemies!

Description

No longer are you deaf - there is now sound in the game! Sounds scavenged from sonniss.com, music by Mark Sparling. With regard to gameplay, there is now a vaguely complex ecosystem with regard to souls and cash. Carrying souls now increases the difficulty of enemies, and makes them drop more cash. Carrying cash into a level now makes chests more expensive (The chests now also look better). Turbine enemies deal more damage by default. The Reaper's Eye now drops a reward if defeated. Eth Phase 2 is now harder. Elementals now spawn outside the world. Enemies now only spawn offscreen. Foyer and Lab had their floor patterns improved. Sawchain physics tweaked so that freezing it doesn't crash the game.

Preview
Intense Wizardry Alpha 0.1.2
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