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Independent game designer and writer!

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wolfbrother9393
wolfbrother9393 @ IndieCade Winners

It was awesome meeting you there! Congratulations and good luck -- I can't wait to find that hidden island you talked about!

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wolfbrother9393
wolfbrother9393 @ Kairo World Tour 2011

That picture of the 3D Kairo model with the gameplay pictures in it is awesome!!! (the NotGamesFest picture)

The second alpha release is really awesome too. I like the lack of invisible walls and that you can now fall off of the walkways. It really changes things up as far as the whole feeling of the environment.

Although in that one grey zone that's made up of a bunch of cubes, theres a place where I can jump off of the main path and get stuck on a floating block. Because of that, the only way to continue is to start the game over.

Thought you should know that. ;)

See you at Indiecade!

-E

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wolfbrother9393
wolfbrother9393 @ Light Beams

This is some excellent stuff and a far cry from what you had in the beginning!!!

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wolfbrother9393
wolfbrother9393 @ Kairo on the move

Wha-wha-wha-wha-whaaaat!?!?!?! KAIRO has been available for preorder!?!? I'm going to buy it now!

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wolfbrother9393
wolfbrother9393 @ Initial Level Design

I need to start doing stuff like that. I'll bet that makes less headaches and more awesome.

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wolfbrother9393
wolfbrother9393 @ Inertia

Character customization... whoa yeah!

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wolfbrother9393
wolfbrother9393 @ Midnight Stride

I love the way the moonlight shines through the objects in the video you posted.

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wolfbrother9393
wolfbrother9393 @ New Glove Design

Looking good!

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wolfbrother9393
wolfbrother9393 @ Q.U.B.E. at E3!!

Hope you have a great time! That's awesome!

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wolfbrother9393
wolfbrother9393 @ Sanctum Screenshot Competition

Yes, is it? Because if not I might not be able to submit my screenies... ;)

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wolfbrother9393
wolfbrother9393 @ KAIRO

July 2011 is coming up!!

Can't wait for this release. :)

-E

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wolfbrother9393
wolfbrother9393 @ GDC Build Images

Mysterious throne of purple light!!!

Every time I watch a video or see pictures for this game I get inspired and pumped for its release.

Keep it up!

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wolfbrother9393
wolfbrother9393 @ How can we lower game piracy?

You could go online and read reviews for games so you can make sure you pay for the right ones.

Or just play some of the awesome free ones you can find all of the internet (including IndieDB and Desura).

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wolfbrother9393
wolfbrother9393 @ How can we lower game piracy?

This is such a heated discussion, lol.

Instead of thinking about yourself and how it makes you feel, think about indie developers that are trying to get into the industry and the only way they make money is from the sales they make on these DRM free games.

DRM is a huge problem and it's making pirated copies sometimes even better and easier to use than the store bought copies.

Thank you indies for not going that route. Or, if you really want to, put your game on Steam or Desura so people can still buy it and not worry about being connected to the internet the entire time you play it (Ubisoft, I'm talking to you).

So if everyone would just wait and actually pay money for the games they buy (or download the hundreds of games that are free by themselves. you can find loads of 'em on IndieDB) we could all live a little happier.

I don't care how you did it, how you justify it or why you do it.

Unless you've paid the money for the game --

Pirating is STEALING.

END OF STORY.

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wolfbrother9393
wolfbrother9393 @ Pon 1.1 this Friday (13th May 2011)

Just saw this game, and it looks awesome! I'll be downloading the next version on Friday.

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wolfbrother9393
wolfbrother9393 @ Q.U.B.E.

Wow. I love the new environments. And the areas where it looks like the "qubes" are coming apart add a lot to the sparse, minimalistic rooms. Reminds me a bit of the ending for Portal 1.

Can't wait to see where the project goes!

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wolfbrother9393
wolfbrother9393 @ About the music for inMomentum, sample tracks + some screenshots

That's a really neat way to do the sound. I wish more games would develop their sound like this. It obviously wouldn't work on some games but I think the industry is moving toward more and more procedural approaches in all aspects of their games.

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wolfbrother9393
wolfbrother9393 @ Akeldama Update 05/10/11

Awesome! That would be really sweet to meet someone as awesome as you. ;)

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wolfbrother9393
wolfbrother9393 @ Kairo: Puzzles and Obstacles

I definitely agree on your final remarks on making the puzzles truly unravel in an organic way.

Cheers to making progress!!!

-E

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wolfbrother9393
wolfbrother9393 @ Garrison - 2

I was going for a temple-esque look. Gameplay was key though.

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wolfbrother9393
wolfbrother9393 @ Therapeutic Games

I really like this idea. Have you tried any therapeutic games, like Eufloria or Osmos?

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wolfbrother9393
wolfbrother9393 @ The Kairo Process

I'm glad to finally hear some more news on this project.

"Mood rooms" is definitely something the industry needs more of, even if you're convinced that you're not doing "lots of exciting and innovative things".

I'm excited about it.

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wolfbrother9393
wolfbrother9393 @ Fps Terminator Alpha 2.0 Release Date announced

I'm very excited about this. Can't wait to see your hard work!!

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wolfbrother9393
wolfbrother9393 @ New Overgrowth a123 video devlog

Your sense serves you well...

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wolfbrother9393
wolfbrother9393 @ inMomentum - Weekly Video Update: Colors and Lights

I'm really excited about Momentum. The minimalistic style is excellent!

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wolfbrother9393
wolfbrother9393 @ ariehl

I love your Overgrowth theme on your website. Epic!

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wolfbrother9393
wolfbrother9393 @ Tlc007

Hey! I'm so glad to see that you've started a blog. Good luck, and I can't wait to see what you write!

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wolfbrother9393
wolfbrother9393 @ GDC 2011 Gameplay Footage

Hooooly eeeeffffing crap!!!!!
I want to join the summer beta!

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wolfbrother9393
wolfbrother9393 @ Akeldama: The Game of Trust

I've been using the latest version of MAGIX Music Maker for all of my video and sound editing. I just really like the layout and functionality of the software.
Most of my videos are very grounded in their audio, so I find it very helpful. ;)

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