Ten years i'm work in big-damn-game-industry. All of these years i'm reach the experience in different specializations. Because after 2 years work in undusrty i know - if i want to do something good - i must do it myself. On the end of ten year lenght way i have in my bag more over 30 game projects and 10 companies where i'm working in past. Have no triple-AAA games in portfolio and have no games for pride. What does one do when he realizes that nothing can be changed? He say - okay - and change all. I left the industry and found my studio. For the third year i'm indie. Battle for Valley of Serenity is over. Browncoats suffer defeat, but... We have not come to terms. We will not retreat. Each year indie developers give stike back. We have already won a place under the sun. We've captured a large enough section of Free Space. And we move on. Until not fall, or the Alliance will not be defeated. Long live Indie-developers!
Аn indirect-control tile-twisting puzzled adventure… with traps! Molecats is a challenging indirect-control puzzle game that takes place in the quirky...
While a big projects move slowly like the sleeping elephant we want to wake us... at this time all of the net world full of old school and pixels games...
drake: the golden hind story fantasy
The game takes place in the state of Idaho, Boise. All that we have here - consequences of Carribean crisis 1962-th. Player is descendant of refugees...
project serenity: finder abstract
100% old school strategy game. Synopsis in one line - Old, good and tested in many combats candy, in new and colorful wrapping.
rusty war sci-fi
Mix of old classic games such as Pacman, Pipeman and Bomberman.
crystal runner realism
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