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Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

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Source SDK now free to all

Source SDK now free to all

Source Developers 8 comments

Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.

Blender SMD Tools 1.0 released

Blender SMD Tools 1.0 released

Garry's Mod 19 comments

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...

"We’re spending a tremendous amount of time on tools"

"We’re spending a tremendous amount of time on tools"

Source Developers 14 comments

Gabe Newell: "We’re spending more time on tools development now than anything else."

Portal 2 mods will be cross-platform

Portal 2 mods will be cross-platform

News 9 comments

"The mod tools have to stay on PC, but the content that comes out is agnostic."

Blender 2.5 SMD Tools

Blender 2.5 SMD Tools

Source Developers 5 comments

Blender is getting one hell of an upgrade, and the new version will have support for Source's SMD format from day one.

Alien Swarm SDK is free to all

Alien Swarm SDK is free to all

News 44 comments

A new UDK! Valve have launched their new SDK without access restrictions, allowing TC Source mods to become totally free – no purchase necessary.

Valve announce Alien Swarm

Valve announce Alien Swarm

News 147 comments

A new TFC! Black Cat Games were hired by Valve two years ago and have been quietly developing AS for Monday's free release, which includes source code.

Has your mod broken?

Has your mod broken?

Source Developers 19 comments

If your mod mounts a game instead of SDK Base, it is likely to have been broken in the recent Steam updates that brought in the Mac-supporting "Source...

Visual Studio 2010 released

Visual Studio 2010 released

Source Developers 1 comment

New UI, new IntelliSense, and lots more. Yes, there's an Express edition!

Source mods can compile for Mac

Source mods can compile for Mac

Source Developers 7 comments

Code will be available for building Source SDK mods on Mac OS X "shortly after release", Alfred Reynolds has confirmed on hlcoders.

The Source SDK Windows gadget

The Source SDK Windows gadget

Source Developers 9 comments

A replacement for most functions of the Source SDK and Left 4 Dead 1 & 2 Authoring Tools, for Windows Vista or later.

TF2 Contribute: submit your hats and weapons to Valve

TF2 Contribute: submit your hats and weapons to Valve

News 6 comments

The TF2 team have opened a new web page, where you can upload your hat and weapon models for inclusion in the game as unlockables.

Delays and additions

Delays and additions

E.Y.E: Divine Cybermancy 6 comments

E.Y.E's release has been delayed to an indeterminate date - we hope before the end of the year - in order to add 3 new chapters, new enemies, new researches...

Controlling Breen's facial expressions with your own

Controlling Breen's facial expressions with your own

News 17 comments

FaceAPI can track a user's facial features via a standard webcam and immediately map them onto a virtual character.

Garry's Mod update allows 128-player servers

Garry's Mod update allows 128-player servers

Garry's Mod 6 comments

The new player limit was hit just hours after its arrival in a truly epic deathrun match. Video inside!

RPS digs R&D

RPS digs R&D

News 28 comments

"It's as must-play as an HL2 mod gets" - Research and Development has received a glowing review from Rock, Paper, Shotgun!

Source SDK update adds TF2 maps

Source SDK update adds TF2 maps

News 2 comments

Beta ends with a bonus: VMFs for Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro. Model sources and more...

Accessing Braid's editor and loading mods

Accessing Braid's editor and loading mods

Braid Starting a mod 5 comments

How to get started with modding Braid, including accessing the editor and launching custom universes.

New Source SDK beta

New Source SDK beta

Source Developers 3 comments

It's not Left 4 Dead, but it's still worth trying out! Shaders, source code and tools have all been updated.

Left 4 Dead SDK "this spring"

Left 4 Dead SDK "this spring"

News 23 comments

Custom maps will be discoverable from matchmaking; release to coincide with 'Survival Pack' DLC.

EA coders release "Angel" prototyping engine

EA coders release "Angel" prototyping engine

News 10 comments

A free and open source 2D game prototyping engine based on OpenGL and C++, created for last year's Indie Game Jam.

Valve Developer Community beta in progress

Valve Developer Community beta in progress

Source Developers

Help beta test the new VDC wiki. (There need to be 50 characters here.)

Adam Foster joins Valve

Adam Foster joins Valve

News 87 comments

Creator of the Minerva: Metastasis starts Ep3 work this October.

Particle editor documentation on VDC

Particle editor documentation on VDC

Source Developers

Mike Durand has added Valve's internal documentation for Source's particle editor to the Valve Developer Community wiki.

Particle, Material and Commentary editors released

Particle, Material and Commentary editors released

Source Developers 1 comment

Released, that is, but barely usable. All the same: launch with -tools to access them.

The Monad - HL2/Source machinima

The Monad - HL2/Source machinima

Source 32 comments

The network has consumed society. What will change take? A machinima by Sam Goldwater.

Unreal Engine 4 "will exclusively target consoles"

Unreal Engine 4 "will exclusively target consoles"

Unreal Engine 3 117 comments

Any PC version made will "follow after" releases on the next generation of consoles.

DIPRIP's Timid Victory

DIPRIP's Timid Victory

Feature 14 comments

DIPRIP's first release has been a success - but it needs to use its new momentum to capitalise on that fact.

 Valve's GDC presentations available

Valve's GDC presentations available

Source Developers 7 comments

Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.

Source SDK Base - Orange Box released

Source SDK Base - Orange Box released

Source Developers 33 comments

Source mods can now run from the Orange Box engine code without requiring an Orange Box game.