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Hello my name is Damiano, I'm a software developer with 25 years of experience. I'm a big fan of space sim videogames and have always had the desire to create the space simulator of my dreams. I am near to make this dream come true :) Please have a look at Univoyager here on IndieDB. Thanks for visiting! :)

Comment History  (0 - 30 of 95)
Damlock
Damlock @ 2021 December Updates

Thank you! :)

Good karma+1 vote
Damlock
Damlock @ Terrain Improvements

Hi Guys, the project is alive! I was silently working on tons of improvements: Terrain Rendering, Planetary Elements support like Trees/Stones/Grass and 3d Clouds. I've also improved Atmospheric Scattering and Performance

Good karma+2 votes
Damlock
Damlock @ 3d Clouds and Planetary Elements

Adding 3d Clouds and support for planetary elements: trees, rocks, building ecc.

Good karma+1 vote
Damlock
Damlock @ Improving Planetary Rendering

A lot of improvements are being done on the planetary generation/rendering, I will soon post an update

Good karma+2 votes
Damlock
Damlock @ Univoyager

Thanks!!!

Good karma+1 vote
Damlock
Damlock @ Univoyager

Great! Thanks!

Good karma+1 vote
Damlock
Damlock @ Univoyager

Thank you!!!

Good karma+1 vote
Damlock
Damlock @ Univoyager

Thank you!!!

Good karma+1 vote
Damlock
Damlock @ Univoyager

Hi, thank you! :) At the moment I can't estimate when an alpha version will be ready, I tried in the past without success, too many 3d engine issues to solve and also family and work tasks. What I can say now is that the 3d engine is working and looking good and I am currently in a phase in which I can dedicate a lot of time and energy to the project, I am also preparing a new video to show all the followers that, despite all the difficulties, I did tons of improvements during the last two years ;)

Good karma+2 votes
Damlock
Damlock @ Graphics Improvements

In this photo all the graphics improvements recently done: Gamma Correction, HDR, Haze/Fog, Realistic Scattering, Level of Detail :)

Good karma+1 vote
Damlock
Damlock @ Mars Sunset

Good question, yes according to the latest Curiosity photos. Currently the 3d engine uses the Rayleigh and Mie scattering equations to calculate the atmospheric color and this is the result on Mars, I need to add some correction factor for planets with low density atmospheres like Mars :)

Good karma+2 votes
Damlock
Damlock @ HDR and Gamma Correction at work

Thank you guys for the encouragement!

Good karma+1 vote
Damlock
Damlock @ A Crater inside a Crater

Thanks Popche! Best wishes to you! :)

Good karma+1 vote
Damlock
Damlock @ A Crater inside a Crater

Merry Christmas to you too :)

Good karma+1 vote
Damlock
Damlock @ Landing on Mars

Thanks! :)

Good karma+1 vote
Damlock
Damlock @ Landing on Mars

XD

Good karma+1 vote
Damlock
Damlock @ Craters on Mars

Yes! :)

Good karma+1 vote
Damlock
Damlock @ Working on level of detail

I still do not have a precise date range. But I am going to dedicate more time on the project in the next months. :)
P.S. Nice blog! ;)

Good karma+2 votes
Damlock
Damlock @ 2017 June Updates

Yes long time!! Thanks Popche! :)

Good karma+2 votes
Damlock
Damlock @ 2017 June Updates

Thanks for the support Caleb! :)

Good karma+2 votes
Damlock
Damlock @ 2017 June Updates

Yes it is working but I don't send updates since 2015. I was a lot busy and also blocked because of the name issues. With the new name I will be more active also with the mailing list. Thanks a lot for the encouragement! :)

Good karma+2 votes
Damlock
Damlock @ Working on new Space Stations

Of Course :) There will be three play options: tutorials, instant action and campaign. The first mode will include the basic training missions to learn maneuvers, take off/landing and basic combat, the instant action will have several missions in a growing difficulty. In the third mode you have complete freedom to travel/explore and follow a main storyline.

Good karma+2 votes
Damlock
Damlock @ Working on new Space Stations

Yes, don't worry these are royalty free assets that you can buy to use in videogames ;) I know it can be annoying but each single indie developer do always its best to make its game unique, if it can't be the graphics, it will be the gameplay ;)

Good karma+3 votes
Damlock
Damlock @ Exploring Earthlike Exoplanet

Yes soon. I will also post a new video ;)

Good karma+2 votes
Damlock
Damlock @ Seamless Interstellar Travel

Hi! The latest video shows a seamless trip from earth to mars. Watch it here: Indiedb.com
The next one will show some dogfight action and a seamless interstellar travel ;)

Good karma+1 vote
Damlock
Damlock @ Adding 100000 Stars

Trying to add 100000 real stars. The number of stars can be selected in the graphics options according to the PC power. Each star has its own planetary system and can be reached seamlessly.

Good karma+2 votes
Damlock
Damlock @ windows porting

Finally a very important step is completed: Windows porting! I am now actively working on the final steps: assets and missions. Stay tuned ;)

Good karma+2 votes
Damlock
Damlock @ 2016 June Updates

Thanks! :)

Good karma+1 vote
Damlock
Damlock @ Dev Video #6 - Suborbital Spaceflight and Re-Entry

Hi! Thanks for the nice comment! :) Yes, I know but my idea is to make a new kind of mixed flight/space simulator game including the advantages of both the games. I always enjoyed so much landing airplanes on flight sims and in the same time I always wanted to go into space so I included both my passions ;)

Good karma+1 vote
Damlock
Damlock @ Dust effects

Thaaanks! :) No it's from the Mac OSX in low detail mode. During development I use to set the planetary details to minimum to speed up the debug ;)

Good karma+1 vote