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Travel among the stars, explore planets and starports, trade and combat in a procedural 1:1 universe with seamless planetary and interstellar flight.

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Add media Report RSS Dev Video #6 - Suborbital Spaceflight and Re-Entry
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_-Caleb-_
_-Caleb-_

Hola.

I like the effect of the re-entry and the Fast Forward option, and this ship, and the music... with every video i like this a little more. :D

Translated / Published :)

Regards and thanks!

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Damlock Author
Damlock

Thank you for everything Caleb! I really appreciate it!!! :)

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Xylker
Xylker

That thruster are amazing!

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Damlock Author
Damlock

Thank you! :)

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nathanakeel
nathanakeel

love the sound barrier being broken sound why go to space other then just flying right to the other city?

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Damlock Author
Damlock

Thanks! This video is simply a demo that shows a fly to space and back. Btw the suborbital spaceflight allows to reach a distant city in shorter time than a traditional atmospheric flight ;)

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zagmodell
zagmodell

Well I`ll dare to leave some feedback )

You could adjust ambient light when you get closer to ground - the ship seems to be lighted the same as in space, with dark crisp shadows, wich does not look good, for me at least.

The cockpit model - not the interface, but surrounding model looks very simple, i think it should have its personal detailed model, separated from ship, dont you think ?

Also i hoped to see wide forests when you reach the ground, was a bit dissapointed =)

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Damlock Author
Damlock

Thanks for the suggestions! I completely agree. I am currently using royalty free models, I will hire a modeler as soon as the project takes off :) Forest and planetary elements will be added later. I am also near to release another video that shows a better graphics ;)

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zagmodell
zagmodell

It should take off really high, because i cant even imagine how much does it need to be done even for one planet )

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Guest
Guest

Very nice video / game.
Congratulations on the earth/space transition (dynamic mesh generation) I know how its complicated (I'm currently doing a procedural terrain generation).
Also the view of the earth atmosphere at the far horizon (at space) is amazing.

But one thing got me, why do you need to "land" a space ship like an air plane?? You have thrusters on all sides and also "limitless" fuel, don't need to worry with aerodynamics to not fall on groung its not the air that maintain the ship flying. I know that the land/take off mechanics if very nice to perform, but ... its not an air plane simulator.

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Damlock Author
Damlock

Hi! Thanks for the nice comment! :) Yes, I know but my idea is to make a new kind of mixed flight/space simulator game including the advantages of both the games. I always enjoyed so much landing airplanes on flight sims and in the same time I always wanted to go into space so I included both my passions ;)

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Description

In this video we are going to travel from city to city flying over 100 km from the ground.

This is called Suborbital Spaceflight and allows to reach much higher speeds than a traditional planetary flight because there is less or no atmospheric drag.

We are also going to see a typical Atmospheric Re-Entry done with the help of the Reverse Thrusters.

Nova Voyagerâ„¢ is an upcoming indie Space Combat Flight Simulator with full size Procedural Planetary Scale Rendering. Nova Voyager will also have Seamless Space to Planet Surface Transfers, Seamless Interstellar Travels and Realistic Physics.
More information on www.novavoyager.com

Please note that this is a video captured during the development phase and may not represent the final version of the videogame. Many features needs still to be added or improved.

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Damlock
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nova-voyager-dv6-suborbital-spaceflight-and-reentry.mp4
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