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Comment History  (0 - 30 of 46)
Tur0k
Tur0k - - 46 comments @ Complex Doom Clusterfuck

any way to bind the guns specifically so that I don't need to scroll through slot 3 to find the shotty I want?

Good karma0 votes
Tur0k
Tur0k - - 46 comments @ Doom: The Golden Souls 2 -- 1.3 (OUTDATED!)

Got it Figured out. Had to use a different version of gzdoom. Was able to play Golden Souls 1 through coop. Now we plan on doing Golden Souls 2 on coop since I find it so amazing

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Doom: The Golden Souls 2 -- 1.3 (OUTDATED!)

DUDE MAKE IT COOP <3 Its so fun with friends but the game eventually crashes from constantly spawning into each other on every level including the hub world. be fun with coop man Youtube.com heres a video showing it coop through gzdoom

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

you ever gonna add a cross hair? jumping wasn't a part of the original golden-eye either. Also what about the bright skins? my computer crashed and I lost all my data, so could you guys make some for me and the public?

Good karma-2 votes
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

are brightskins ever gonna be allowed?

Good karma-2 votes
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

https://www.youtube.com/watch?v=PrWneQQ6d8o perfect dark had them?

Good karma-3 votes
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

will there be bright skins since one dude made the multi on the original.

Good karma-3 votes
Tur0k
Tur0k - - 46 comments @ GE:S v5.0.6 | Full Installer | [EXE]

(buried)

awww man it's all good was just bringing some like perfect dark feels into the game since they ran on the same engine and perfect dark had a lot of dark maps where you could either have blinking enemies or bright enemies but still seeable players regardless of the option being on or off. Plus I use sweetFx to make a contrasted dark saturated environment for more eye candy. A lot of people have used and use mayday because she has that dark model edge to hide in shadows. The skin process was just to balance out the odds but all good. So many more games use a "form" of brightskins or colored enemies for a more competitive environment but all those games have crosshairs to. So I guess yeah if they had time it would have more than likely been added but hey wouldnt be Goldeneye right? Much like how zandronum actually plays the Doom game on its original vanilla engine and yet gives the ability to look up and down along with a crosshair which weren't really part of the original game either. But it wouldnt be doom then yet it is doom and not one has complained of the added options. I respect your opinion even though of the lack of time they had or one person had to actually add more multiplayer components. But have a team or that one person have actually got the time to I would think looking down upon me as a community probably wouldn't happen. Gotta shame what a shame all good mate. Was just a question bro

Good karma-5 votes
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source - Status Report: May

will i still beable to use my skins

Good karma0 votes
Tur0k
Tur0k - - 46 comments @ GE:S v5.0.6 | Full Installer | [EXE]

(buried)

can I still use brightskins?

Good karma-7 votes
Tur0k
Tur0k - - 46 comments @ Blood fan remake

Feel like the animation is way to smooth. Doesn't seem to aggressive seems to smooth in animation making everything look a little less intense in atmosphere

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

Been playing a lot of Goldeneye and Perfect Dark lately on the mouse injector 60fps 1964 emulator. I have noticed that both of them and their base speed is a little bit faster than this mods base speed. Always felt like there was something up with Goldeneye source because it felt slow in movement and to no surprise that is just how the game actually plays. Plus I think a FOV slider should be added at some point. Like in Quake you can adjust the fov anywhere from 90 - 130. Changing this fov is based upon what resolution you play on and the fov you feel comfortable with. The lower the FOV the slower the game appears. So maybe GE:S is just as fast but doesn't look like it due to fov.

But personally I just think the base speed is slow. I play on 4:3 resolution because that is what I feel most comforatble in playing on. I also play by stretching to fill the whole screen rather than black bars on the side. And if you never do add a fov slider will holding the forward and strafe keys ever just make the player run like in the 64 rather than waiting a whole 1 or 2 seconds before it activates because before the update all you had to do was hug the wall to go faster. So instead of just increasing base speed you could just make the C-Button activate instantly like the 64 version and a fov slider.

These changes alone would probably make Goldeneye a much more competitive game. Would also like to see the gun models sway around like they do in the original Goldeneye, Perfect Dark, and even Turok 1. Will the perfect Dark maps ever come back along with the !rtv !nominate commands? Is it possible to make Goldeneye Source have 64 upscaled graphics on everything Other than just the classic maps?.

So in conclusion will a FOV slider ever exist? To add variety and also make the game more competitive because players can use their own personal configuration that they took the time on in creating a style that suits them kinda like Pro Quake Live Players do?
Will holding the c-buttons activate immediately like the 64 other than waiting?
Will there ever be a gun sway very similar to the 64 counterpart? The 60fps GE & PD has the sway as well but it's a lot tighter and nostalgic to look at while using a mouse.
Will there ever be a Texture pack or option for having original n64 upscaled graphics rather than just the levels themselves? be a great way to further add the appeal the game already excels in.
Will !RTV, !NOMINATE, Perfect Dark levels and music ever come back?
Could there ever be a possibility in replacing the gun models with perfect dark ones instead? Such as the K7 Avenger in place of KF7 Soviet? Be another great way to further add appeal to the game. You could even choose which weapons you want to have the perfect dark guns as well as being able to choose the original and then have both GE & PD skins in the game?

Good karma0 votes
Tur0k
Tur0k - - 46 comments @ Doom 3 BFG Hi Def 2.8

for some reason I'm not seeing any of the pictures that are displayed. Hardly any difference really everything pretty much looks the same as vanilla bfg edition for some reason. Got the steam version though on win10 gtx 780

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source

Is there ever gonna be an option to increase/decrease zoom sensitivity?. Quite a few new players have been using just the "aim mode" rather than strafing side to side. In game sense and zoom sense are the exact same only difference is while zoomed in you become an easier target to hit. Think if there was a zoom sensitivity option it would make using the aim mode more reliable since its the only way to display a "crosshair". Original n64 goldeneye had zoom sensitivity and think this should eventually have one as well.

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Half-Life: TimeSplitters 2

Soooooo this can happen even though crytek is still doing that timesplitters rewind? ... If so awesome. It's taking them to damn long. Plus the source engine somehow fits perfectly for older games. So not only is Golden eye source a direct recreation of the n64 . We are yet getting another game like it, being Timesplitters 2!!! Awesome. I like timesplitters 2 just a little bit more than future perfect. T2 came out on my b-day :p. Hope this goes far.

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Turok: Dinosaur Hunter

Interesting. So since there is a new unreal engine you decide to use that one. Good decision. I'm not a huge unreal engine 3 fan anyways. since that's what Turok 08 used and a bunch of other games use. I feel Unreal 3 is an unoptimized engine for pc. Hopefully unreal 4 is a better more optimized engine for pc gamers. Plus I guess I couldn't see Turok on any other engine since Rage wars did come out around the same time as Quake 3 and Unreal. Only engine I can see it using is id tech. other than that hopefully unreal 4 can be a good engine for Turok. I personally believe that even though Rage wars was a console game. I believe it competed very well against Quake 3 and unreal. Haven't seen a game since that uses Turok's weapon interface making it easy to use over 18 weapons just by the click of a button. Hopefully you guys implement that into Turok 1 since it was only in Turok 2 and Rage wars. But other than that I hope you guys can finish this and get as far into remaking Turok as you possibly can. It's been almost a year since anything new has been posted. And this post is reassuring. Good Luck!

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ KF Dead Space V2

dead space is the ****

Good karma+2 votes
Tur0k
Tur0k - - 46 comments @ Metroid: Dreadnought

Alrighty that's cool man. Was just wondering if I was doing something wrong since the intro to it showed something different. Because the intro is sick as hell and the video on moddb is legit. I see much potential in this man and it already is cool the way it is, keep it up! bro!...

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Metroid: Dreadnought

Are those levels in the game that just released? All I'm playing on are the original levels

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Metroid: Dreadnought

Alrighty that is still pretty sick! looks promising man

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Metroid: Dreadnought

this will be a full conversion,yes? or just a re-skin of doomguy with all the same levels. I can see this game being a true tribute to metroid with exploration and killing and stuff like metroid prime.

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Cry of Fear

my light still doesn't work for my phone. nor do any of the other lights for bathtubs and other things I need to pick up off the ground

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Metroid: Dreadnought

yeah man this is sick!!! metroid on doom engine... genius

Good karma+2 votes
Tur0k
Tur0k - - 46 comments @ Return To Castle Wolfenstein: Cooperative Gameplay

What ports need to be opened so that I can host this for online? and make my own server?... Thank you...!

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Turok: Dinosaur Hunter

Sup vis!!!

Good karma0 votes
Tur0k
Tur0k - - 46 comments @ Turok: Dinosaur Hunter

whats your tracking name on facebook

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Bad Fur Day Remake - News 07 (2013 - Indie of the Year)

will there ever be a online???

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ GoldenEye X

Do you guys ever plan on releasing a online mulitplayer part of the game??? that would be famtastic

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ GoldenEye: Source v4.2.3 Release

HELL YEAH GUYS!!! GLAD TO SOMETHING NEW!

Good karma+1 vote
Tur0k
Tur0k - - 46 comments @ Brutal Doom v19 - Smearing Gibs

Just when you thought Brutal Doom was already bloody! well guess what kids IT JUST GOT BLOODIER!!!! THIS IS NO EVIL DEAD MOVIE THIS IS DOOM BUT BRUTALIZED!!

Good karma0 votes