• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 63)
TucoBenedicto
TucoBenedicto - - 63 comments @ Interstellar Marines

Well, given that two years passed from this update and nothing really came from it...I guess it wasn't.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ New Overgrowth a178 video devlog

Wolf models still need a lot of work, I'm not sure if they are supposed to be placeholders or not, but they are by far the ugliest thing in these alpha videos.

Good karma+4 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ New Overgrowth a175 video devlog

Yeah, it looks far better than two hands sword fighting, which so far lacks the feeling of power and looks a bit clumsy, to be honest.

Maybe that's asking too much but the ideal final achievement in my mind would be to have different combat stances suited for any kind of weapon and a gameplay that changes accordingly.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Divinia Chronicles: Relics of Gan-Ti

Well, you could at least show us something.
A trailer, some screenshot, etc.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ My Country, My Name

Dead project?

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Angels Fall First : The Second Antarean War

I guess this project is dead.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Fray - A Wild Alpha Release Date Appears!

I'm throwing my money to the screen but nothing happens.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Crawle

Not much of a looker so far but the concept is very interesting.
Tracking...

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ The Temple of Elemental Evil

Sort of. It's the faithful adaptation of a famous D&D module.
Its strong point is an unmatched turn based combat system, but all the "social" parts are quite boring and uninspired.

That said, the game has plenty of dialogues and options branching according to your party stats and special abilities.

It's a product tailored for true hardcore RPG fans, not casual ********.

Good karma+4 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Yes we are still at it

"We moved away from the 3rd person action adventure approach for now because its just way to hard to handle for a somewhat small team in their freetime."

Ehr, what's that supposed to mean?
The game is no longer a 3d person action game? Then what is it??

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Off Limits final nearing completion

Character models still are the weakest part of this mod.
level design is absolutely beatiful.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ VHEL - Courier

Yeah, apparently this project went the way of the dodo.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Framed

Uhm, I had this mod bookmarked for some reason but I can't even remember what it was about...

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Interstellar Marines

Yeah, this is screaming "vaporware" all over the place.
There are developers who make entire games just in the time they let pass between updates... And they are supposed to work full time on this.

Good karma+4 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Metal Drift

No demo available?

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ VHEL - Courier

So, any news about this project?

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Dilogus: The Winds of War

Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.

Tracked

Good karma+5 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Dilogus - The Winds of War now powered by Unigineā„¢

Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.

Tracked.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Fray: Reloaded Edition

So, just to recap (and correct me if I'm wrong): a turn based game, inspired from X-Com, with a professional production value?
Sold.

Good karma+5 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Blade Symphony

I think I understand what you are trying to say.
Let's say characters need more "weight", they need to feel more "physical", less "floating".
EDIT: hell, looks like I replied to the wrong comment. Oh well, I made my point anyway.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Oasis 1.1 - Dialogue preview

Ehr, not really, to be honest.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Through

The best looking rogue like I can remember so far. So simple and yet so nice.
It just needs more complexity to become an instant classic.

I would kill for a Dwarf Fortress that looks so nice (and with mouse support too)..

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Trudy's Mechanicals.

Turn based with awesome concept art?
Jesus Christ, I want it on PC, too.

Good karma+3 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Trudy's Mechanicals.

So? I still think it's limited.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ DiasporaTrailer 3

Jesus Christ, just release it.

Good karma+2 votes
TucoBenedicto
TucoBenedicto - - 63 comments @ Very short teaser

I thought this project was dead.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Initial motion capture tests [HD Video]

Actually there are new ways to get a convincing motion capture at relatively low cost (1000-2000$), today.

Good karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments @ Xenonauts Sitrep #7 - Androns

There are going to be psi powers, but just on aliens' side.

Good karma+1 vote