Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them with a place to showcase their hard work (in-progress or complete) to fans seeking original gaming experiences. Welcome to the official Indie DB BLOG, watch this profile to keep updated, join to show your support.
Today we’re excited to announce that we’re partnering with Modularity Games, the game publisher from the creators of the long running online community sites ModDB/IndieDB, who are going to be publishing Tabletop Playground!
For much of TP’s development it’s been mostly myself not only creating the game, but promoting it too, which takes a lot of time and effort as I’m sure you can imagine. So planning ahead, last year I did research into possible publishers to work with and once I came across Modularity Games, I knew they were the perfect fit for Tabletop Playground.
The team behind Modularity Games has a long history with mods and since modding is such a core part of Tabletop Playground, Modularity Games instantly understood the game’s potential and have the knowledge and expertise to help it succeed.
What does this mean going forward? You probably won’t see a huge amount of change, except you’ll see the Modularity Games team across our various channels such as on social media and in our Discord, sharing important info and announcements in the lead up to the release. But they’ll be largely focused on marketing the game, growing out community and helping with the nitty-gritty elements of publishing a game, so I’ll have more time to focus on the actual development side of things!
Grouping formations is one of the most recent additions to Tabletop Playground!
On that note, development on Tabletop Playground continues to go smoothly, with dozens of updates and fixes implemented since the start of this year already and more to come on our roadmap, including updates to the editor, UI and scripting API, new features to improve the overall gameplay experience, and plenty more!
Can’t wait to get your hands on Tabletop Playground to start creating games and testing out these upcoming features before the game releases? Then join our growing Discord community and sign up for our exclusive early access Creator’s Program right now. By doing so you’ll have the opportunity to help shape the game and have a chance to to win a full release copy of the game as part of our monthly creator competitions!
We’ve already seen dozens of creations as part of the early access Creator’s Program (Communopoly credit thetitan81).
It’s been an exciting ride so far and it’s only looking better as each day passes as we get closer to the release of Tabletop Playground. We’re excited to be collaborating with Modularity Games, to see our passionate and talented community continue to grow and with your help, create the ultimate digital tabletop game.
To be the first to know when Tabletop Playground will be releasing in Q2 this year, be sure to follow us on Facebook, Twitter, IndieDB, Steam, Itch.io, join our Discord and sign up to our newsletter. Until next time Meeples, we hope all your games are good!
Hello indie developers. 1 year ago we let our community know that the team behind IndieDB and ModDB are building mod.io, a cross-platform mod API for games. Since then 17 games have used mod.io to power over 4,600,000 mod installs for 700,000 players.
Today, we are happy to announce the launch of our Mod Browser and Manager for Unreal Engine 4, which makes it easy to support user generated content in your Unreal Engine 4 games. The plugin is highly adaptable, open-source, has powerful search, discovery and filtering support built in. It is platform and store agnostic allowing you to support modding in more places.
To celebrate the launch, Victor from Epic Games invited us onto the Unreal Engine live stream, to discuss the plugin, how it works and what our objectives are. The VOD from the livestream and deck we presented are now available below.
MORDHAU a medieval combat simulation, and Playcraft a code-free multiplayer sandbox game builder (releasing this month) are the first two games to launch with mod support powered by the mod.io Unreal Engine plugin.
If you are interested in experimenting with mod support, we'd like to hear from you and invite you to download and start using our Unreal Engine 4 plugin. We look forward to enabling the creativity of your community, and extending the life and success of your game with mods.
In recent years we've partnered with the Gamer Network group, which includes Rock Paper Shotgun; Eurogamer.net and more, and share advertising across the network of sites. Each year, we now conduct a readership survey to better understand you and our community, so we can better serve you and to continue to adapt and grow with the trends of the industry.
If you have 10 minutes to fill out the survey to answer a few questions, the DBolical team would greatly appreciate it. It has been made shorter compared to previous years and we don't collect any personal information unless you want to during the survey.
We've got lots of exciting plans in the works for the sites in the coming weeks and months and hope your contributions to the survey can contribute to those plans and the direction we take the sites in.
Hey there! I’m Seamus, the new Editor-in-Chief for ModDB and IndieDB and I couldn’t be more excited to be here with you. You’ve likely noticed me doing the headlines over the past month and popping up around the sites commenting on articles, but let me give you some more background about myself.
Over the past couple of years I’ve worked in the games industry covering and promoting games in a variety of ways. From writing about them for sites such as IGN, Gamespot, AusGamers and more, to promoting them for several publishers and helping build communities around games for developers. Although I’ve worked with studios big and small, I’ve always had a strong love and interest in indie games and the often unique stories behind their development.
Growing up I played whatever I could get my hands on, including the incredible Jak & Daxter series.
At heart, I’m a writer and a sucker for details and research, who loves learning about and sharing games, stories about their talented creators and seeing others play and appreciate them as much as I do. To be able to do exactly that in my new role with DBolical and to work on such renowned sites such as ModDB and IndieDB is an incredible opportunity.
I’m looking forward to becoming more familiar with the sites, the communities that have grown around them over the years (and you of course!) in the coming months. I hope to help grow ModDB and IndieDB and to see them continue to be wonderful hubs for indie games and modding communities around the world. As well as a place for gamers to discover new, interesting indie experiences and reasons to return to favorite classics through mods.
Therefore, I’d love to hear what you think we could be doing better or differently across ModDB and IndieDB. I know INtense! has a lot of plans in the works and I’ve already been brainstorming a lot of ideas just in the past month, but we always want to be listening to you and ensuring the sites are continuing to evolve and change to suit how you use them.
As I grew older I quickly came to love RPGs, including a personal favorite to this day, Fallout New Vegas.
Would you like us to continue the weekly mod and indie game round ups? Or is there a particular feature you really want us to implement? Perhaps you’d like to see more original content highlighting new mods and upcoming indie games more? Let us know, whether it’s in the comments here, through Facebook, Twitter, Discord or over email! You can always find us at support(at)dbolical.com and you can find me personally at seamus(at)dbolical.com
Of course we’re always looking to expand and grow ourselves as a company and to support the game development and modding communities in new ways. As part of my role with DBolical, I’m also a producer/scout for Modularity Games, a video game publishing label all about finding and helping games with modding capabilities succeed through funding and promotion. So be sure to hit us up at publishing(at)modularity.games if you are working on a game you’d think would be a good fit for the label.
We’ve got a lot of plans in the pipeline for Modularity Games that we can’t wait to share with you soon and for you to be a part of. While the team at our sister site mod.io is still hard at work creating the ultimate modding API cross platform service for game developers. So if you are working on a game with mods be sure to get in contact with the team at email@example.com to learn more about the service and how we can work together.
Journey cemented in me my love for indie games and the unique stories they can tell.
Again, I’m incredibly excited to join DBolical, to be the new Editor-in-Chief for ModDB and IndieDB and to be part of these fantastic communities that have grown over so many years. If you ever want to ask or question or chat you can message me right here on the sites, you find me on Twitter where I post regularly about indie games and mods, or email me at seamus(at)dbolical.com.
Looking forward to hearing your feedback and seeing you around the sites!
Hello indie developers. 11 months ago we let our community know that we are building mod.io, a cross-platform mod API for games. A number of games signed on as early adopters, and last month we proudly powered over 100,000 mod installs.
Today, we are happy to announce the launch of our Mod Browser and Manager plugin for Unity, which makes it easy to integrate user generated content directly into your Unity Engine games. It is highly adaptable, open-source, has built in UI with search, supports all stores and takes minutes to setup and get running. Features include:
If you are familiar with Steam Workshop but need a solution that works on Steam as well as the Epic Games Store, itch.io, Discord, GOG and other places in the future, then mod.io for Unity is the tool for you. For non Unity Engine developers, anyone can start using mod.io via our API or C/C++ SDK, we are building plugins for other popular engines like Unreal and will email you as they become available.
If you are interested in experimenting with mod support, we'd like to hear from you and invite you to download and start using our Unity plugin. We look forward to enabling the creativity of your community, and extending the life and success of your game with mods.
The IndieDB, ModDB & mod.io team
Scott, Pat, Turu & Jackson
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