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Comment History
Rikkano
Rikkano - - 21 comments @ Airship Dragoon

Will there be a demo available at some point?

Good karma+2 votes
Rikkano
Rikkano - - 21 comments @ Draconian Wars

How would one aquire a dragon / technocrat deck after the initial choice? Hopefully not by just fighting until you have enough cards to make a new deck. I guess my point is, why should the player be limited by choosing to begin with?

Good karma+2 votes
Rikkano
Rikkano - - 21 comments @ Zafehouse: Diaries

Oooh! Yes please! Although making the best with what you've got is intresting, this really makes room for adding personal characters, such as you and your closest friends. :)

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Exodus Wars: Fractured Empire Oveview/Tutorial

Nice introduction. All the sections were brief and to the point.

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Development Update - February "a wild ride"

I've already had some good fun with my Behemoths. But I am wondering, now that unit profiles are more easily acessible. Is there a section somewhere that easily explains the various attributes? Range and Movement are rather obvious. But what about the A(3+) or Defense 6. They are a little more obscure. My guess would be that A = Armor and P = Personel, the bracketed number is wound roll required and that defense is basic damage reduction. But It would be nice to get it cleared up perfectly. :)

Good karma+3 votes
Rikkano
Rikkano - - 21 comments @ Exodus Wars: Fractured Empire Alpha Screenshot

Yes! This is exactly what I have been looking for. Good to see the posibility for creating armies, and readable unit profiles.

Good karma+2 votes
Rikkano
Rikkano - - 21 comments @ Dungeonland

"This game requires Steam to run" : /

Good karma+5 votes
Rikkano
Rikkano - - 21 comments @ Dungeonland

I were kind of hoping this were a non-steam release. Since the game is good, and the ability to play co-op and circumvent the steam servers would be grand. But I'm dissapointed that this is another release for steam.

Good karma+4 votes
Rikkano
Rikkano - - 21 comments @ Serious Sam 3: BFE

Please please stay independant from steam. I would really prefer if games requiring steam were sold on steam.

Good karma+5 votes
Rikkano
Rikkano - - 21 comments @ Rawbots

Any plans of adding a demo along the line? I'd love to get a feel for the game from more than screenshots and videos. :)

Good karma+2 votes
Rikkano
Rikkano - - 21 comments @ Diversitas

Great. This was exactly what I came here to ask for. :)

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Claustrophobia: The Downward Struggle

Alright, I expected as much. :)

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Claustrophobia: The Downward Struggle

Although this is an alpha I'd like to know if there were a demo available? Since I really like getting a feel of the design of something before purchasing it (and only so much can be deducted from the video).

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Teleglitch

Saving... In a roguelike?

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Battle for Wesnoth

Actually it is a game about fantasy warfare, not *******. :)

Good karma+21 votes
Rikkano
Rikkano - - 21 comments @ Talisman Prologue

I really wanted to like this, I would. But those rolls all the time. Apart from now and then choosing which items to pick up and if to reroll, as well as which direction to go, I feel completely controlless. The die choses everything for me, and I feel like a mere assitant of the die, determine those trivial things for it it can not.

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ Zafehouse: Diaries

Hey! I'd just like to say I feel people are wrong to label your game as primitive and flash-like. I think it is quite sophisticated and elegant, managing to both have an expansive and non-random engine, all the while keeping the information representation easy and accessible. The accessibility of the game were one of the first things to surprise me when trying the demo. It takes a lot of design consideration to create a non-random and still intresting system, while still conveying only the nessecary information to the player. Games I'd consider primite are stuff way to heavy on output-randomness, something that drowns the players in tons of trivial information or something that tries to hide the lack of intresting gameplay by shoving tons of content down their throat.

So keep on making awesome and elegant games.

Good karma+7 votes
Rikkano
Rikkano - - 21 comments @ Solar War

I guess someone have been playing Master of Orion? Not a too bad place to start for making a game. :D

Good karma+4 votes
Rikkano
Rikkano - - 21 comments @ Update 0.25.4

Cool! I had grabbed the demo a few days ago and had always stopped a few minutes after character generation because of the non-existant buildings. So I'll be happy to actually be trying the game out now and hopefully support it once I've get my share of gameplay under my belt.

Good karma+2 votes
Rikkano
Rikkano - - 21 comments @ 3079

Okay, and thanks for the remarkably fast reply. If there are any problems (or praise for that matter) I'll let you know.

Good karma+1 vote
Rikkano
Rikkano - - 21 comments @ 3079

I just ordered this for my brother through Indie Royale. How do I install it using the .jar installer?

Good karma+1 vote