This was made with the vanillers in mind, but I am using the unofficial version 3.24 for this. ;w;
This was made with the vanillers in mind, but I am using the unofficial version 3.24 for this. ;w;
Aw, thank you. ;w;
Thank you all for checking out this game, but it is far from finished. ;w;
I am aware that tech3 has an issue because it is so complex, but I am able to run it on version 3.24 and Quake 2 Pro. Version 3.24 was used for all the screenshots and playtesting.
It's what I thought they said as a kid...
This already has a ModDB-page here with an updated version:
UPDATE:
I have fixed some minor issues with the secret map. Please load it down again if you have any problems with it. ;w;
Indeed, there are no slippery surfaces. :3
It says "(from 0 to 3)" so not 3 specifically.
Well, it if is Nightmare then of course a lot of cheap things will happen, isn't that what the difficulty is for? It's not supposed to be fair. ;w;
I played through it on Hard once, but not Nightmare (except for earlier versions without the secret map). I usually tested on easy because I had very little time.
Q2-modding is alive! It's only singleplayer content that is rather dead by now. ;w;
I am fully aware that it has cheap things, but it comes 20 years after the game's release, and as stated in the disclaimer, I made it with myself in mind with the kind of things that would keep me interested in playing this game. ;w;
I have not tested in that client but you are welcome to try. :3
I am planning one more (secret) map, and perhaps some more bugfixes/balancing, but beyond that I am currently busy doing a map for Quetoo. :'3c
Japan is already the 2nd biggest market for this game so you were right about that. :3c
Thank you. :3 It's going to feature a bit more gamey stuff though.
As soon as possible on Android, a bit later on iOS depending on the approval process. :3
I hope it won't take more than a week from now to get it on Android. It's only the testing and conversion part that will take some time.
Thank you for your feedback. :3
I haven't looked into that site. I just finished registration for Desura and most of the time since release has been spent getting the Greenlight approval, getting the word out and preparing for taxes. Thank you for your help, I will look into it. :3
Game is ready! Get us on itch.io now! :3
Quakeulf
Øyvind joined
I have worked a couple of years for Playfish, EA and Plumbee before starting my own company called Colonthree Enterprises. I rejoice in the findings of the colonthree. :3