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In car


Introduction

Maya Smallwoods is an undercover crime investigator recently reassigned from S.C.O.N.E.S. (Secret Covert Operations 'n' Exceptional Skills) to aid the local police force with their growing crime problem.

Ride and repair cars, stay hydrated, eat healthy, gather evidence, and apprehend criminals, all in this very Interstate '76-inspired game! :3

in the car

About

789 is a game that draws a lot of its inspiration from games like (as mentioned above) Interstate '76 and GTA:SA, as well as a few Tarantino-movies, most prominently Kill Bill, From Dusk Till Dawn, Jackie Brown, and Pulp Fiction. It has an aspect ratio close to CinemaScope, or 21:9, to stay true to the celluloid feel.

789 is within the same universe as Catmouth Island, featuring the police lady (Maya Smallwoods) in her time before she got reassigned there. The title is a reference to the three decades (70's, 80's, and 90's) it draws inspiration from.

Development is currently being done by Quakeulf (Øyvind Sørøy), with additional external audio support by Christian Antkow (thank you so much for your help). The game was started in 2014, as a potential sequel to Catmouth Island, then it gradually shifted into a more standalone game. Due to work and other obligations that eat into the development time, it has gone very slow.

The architecture is inspired a lot by Californian styles like Googie and Dingbat, and has been brung forth with a bit of help from Alan Hess and Chris Nichols (thank you so much for your help).

This is still early WIP in progress, but more details will emerge as the game evolves, so please be patient! ;w;

The game will be released for free in WebGL and gradually updated whenever possible.

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The greetings,

I am hard at work with the randomisation aspect of the game. One of them is using a single skinned mesh renderer with shape keys and UV-offsetting to create all the different NPCs.

Here's what the base NPC looks like:

basenpcs

Here are two images of randomly generated NPCs:

npcs3

npcs2

I still need to add "archetype roles" (a bum, a janitor, a police officer, etc.) and add accessories like hats, glasses, ear rings, etc. Currently the clothing is all entirely random with nothing matching, but the beard amount is dependent on available testosterone. ;w;

And since it was requested, here is a bit of driving around at a higher resolution, and smashing into the NPCs:

Here's one more image showing off the Lionoil gas station so far:

gastation

Early day/night cycle demonstration :3

Early day/night cycle demonstration :3

News 2 comments

Two videos of driving with a quick day/night cycle and at night.

Comments
Quakeulf Creator
Quakeulf

Thank you all for checking out this game, but it is far from finished. ;w;

Reply Good karma+2 votes
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789
Platforms
Web
Developer & Publisher
Colonthree Enterprises
Engine
Unity
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Homepage
Quakeulf.itch.io
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Players
Single Player
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RT @SydMode: コンセプトデザイン界のレジェンド ついに引退宣言 #sydmead finally retirement #シドミード Youtu.be T.co

4hours ago

I finally got it to work, but only visually. The triangles are still drawn on-screen even though I moved their vert… T.co

16hours ago

Trying to use the vertex shader to cull based on distance and I am not good at this at all... 😭 T.co

17hours ago

RT @bakyuno: I thought someone already made an edit like this but I couldn't find it anywhere so I just made one myself. T.co

22hours ago

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