Works mainly in post-fx stuff and animation, but always had a soft spot for gaming so trying a few things here and there.
Thank you all for being interested in the game.
I didnt understand **** of what was said but I did notice that the last gif has the fingers press both Caps Lock and Shift and around 4 fingers pressing Space, whatever anime that is from didnt really thought of the usefullness of having 30 fingers for typing.
Weird, not long ago I replayed Ghost Recon 1 and imagined what a "open-wolrd"-ish game like that would be having a sort of "behind enemy lines" feel to it. I guess the Mercenary mode is somewhat like that
Pfft, no pillow forts and pajamas costumization, its as if you dont want this game to sell
I dont know about the color of the lights, wouldnt they look better with a little more orange? Kind of like these
Not a very good video but its just that I dont think that most street lamps give white light.
Here is a more extreme but noticeable video
Just sayin... Either way its cool to have night maps and thank god you guys are not doing the BF3 kind of nights where its almost bright as day
I suppose that what was shown after the reload animations are those animations that happen from time to time if the player isnt moving, they are ok but I fear that they may be too much "In your face" if you know what I mean. Some of them are very long and cover a lot of the screen, maybe try something a bit more subtle and faster, so instead of just one animation per weapon you have 3 or 4.
Just a suggestion
Actually the inventory boxes arent randomly scattered, each part represents a part of your body, you can take a pistol in your leg but not a rifle and that makes sense, in coop you can see where the guns are stored.
It doesnt work like that, being in first person or third person doesnt change the number of people playing the game.
Basicly, if this was an FPS you would have the same exact number of people playing it.
Sorry, I wont be playing Minecraft at Skyrim's release date.
Apparenly only the player in the lead can unlock the rest of the race (as seen near the end of the video) and maybe he needs to be racing with the wheels to unlock, IDK
Why arent you getting paid for this?
Or are you?
I also like the idea of choosing what you want, you can even make some things unlockable, like the SUPER RAGDOLL FRENZY MODE!!!
You could add chalenges then, this is probably too much right now, but if you can add silly things for the lulz then go ahead, just dont force them on us.
You could make the ragdoll freak out only with perfect KO's, it would make the victorious player feel like the Hulk.
Even with teams, when a player KOs the other player while having full health it should make the ragdoll go crazy.
Isnt there a way to have both versions? Like having servers FPS only and others TPS only? Dont mix them because TPS gives advantage around the corners.
So, is the game an FPS or a TPS? Or do you give the ability to choose?
I want to say "Nice" but its April fools so I dont know
Pretty cool to have those optional mods for the fun
Nice, you are really bringing Fuel alive again
Wow, you are really taking care of everything in Fuel.
I like this, very nice and clean
Nice, because that was the thing that was annoying me, the scenario looks too empty and simple. Everything else looks very good although the Trex moves a bit weird from the human perpective, it may be the lag since its an online match
Really nice, its good to change a bit, I was getting tired of the blue/red of the other map
The pain "animations" are awesome. I really like Euphoria, it is sad that it isnt used a lot in video games although this one is already looking better with the blending of the animations.
From the gameplay picture I quickly realised that it was inspired from Canabalt. Very cool game, for this game you have to work a lot on the animations, like really well made animations of the character running and jumping, with multiple stances of running depending on multiple situations like if he just made 3 jumps in a row. It will make the game much more fluid and entertaining to watch and play. It also makes it more epic.
PS: Muhammad Ali sounds way to much like the boxer, I would consider changing the name.
The HUD is cool, very clean.
Make the icon that appears when aiming at a teammate last longer and fade out. One second is probably enough.
Hmmm... That is AWESOME!!!
Minecraft - Wins since it brings a good new sandbox open-ended gameplay that drops the player in a world full of interestic content to experience.
Super Meat Boy - I really like the game but it doesnt inovate all that much since it tries to bring back that old gameplay of the classic platformers.
Nudo - Hmmm, never played it and had no idea of it existance.... sorry :(
VVV VVV - Also never played it but I knew of it existance, from what I saw it is a cool platformer but in terms of inovation, while it inovates it doesnt mind blow you. Its kind of like those really well though puzzle/platformers of Newgrounds. From what I heard its a quality game :)
The Ball - Never played it (again) but I dont know if it makes sence to be in the list, Dremth already explained the situation but it still doesnt justify for me. They already how the community feels about their game, they dont need to know it again. Sure its always nice to win an award, but trust me, you (The Ball developers) are already respected by this community so... yeah. Keep making good games.
The zombie looks akward, and I dont think that its a good poster. I mean, it is cool but it ends up becoming more of an extra, like what would the game look like if it was next-gen or something. It doesnt have the feeling that it belongs to the game although having its characters.
Its kind of like that Super Meat Boy image that makes him really detailed, it is cool but its more of an extra then something to represent the game.