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Works mainly in post-fx stuff and animation, but always had a soft spot for gaming so trying a few things here and there.

Comment History  (0 - 30 of 47)
paulojlopes
paulojlopes @ All Day Dying

Thank you all for being interested in the game.
Have fun!

Good karma+3 votes
paulojlopes
paulojlopes @ Cross Notifications (Drupal)

I didnt understand **** of what was said but I did notice that the last gif has the fingers press both Caps Lock and Shift and around 4 fingers pressing Space, whatever anime that is from didnt really thought of the usefullness of having 30 fingers for typing.

Good karma+2 votes
paulojlopes
paulojlopes @ NO RETURN Game Types

Weird, not long ago I replayed Ghost Recon 1 and imagined what a "open-wolrd"-ish game like that would be having a sort of "behind enemy lines" feel to it. I guess the Mercenary mode is somewhat like that

Good karma+1 vote
paulojlopes
paulojlopes @ Dev Update #6: April 1st, 14 - New Game Direction

Pfft, no pillow forts and pajamas costumization, its as if you dont want this game to sell

Good karma+5 votes
paulojlopes
paulojlopes @ The Falklands Map (Night Mission)

I dont know about the color of the lights, wouldnt they look better with a little more orange? Kind of like these
Youtube.com
Not a very good video but its just that I dont think that most street lamps give white light.

Here is a more extreme but noticeable video

Just sayin... Either way its cool to have night maps and thank god you guys are not doing the BF3 kind of nights where its almost bright as day

Good karma+1 vote
paulojlopes
paulojlopes @ The Gun Show - Mist of Stagnation

I suppose that what was shown after the reload animations are those animations that happen from time to time if the player isnt moving, they are ok but I fear that they may be too much "In your face" if you know what I mean. Some of them are very long and cover a lot of the screen, maybe try something a bit more subtle and faster, so instead of just one animation per weapon you have 3 or 4.

Just a suggestion

Good karma+1 vote
paulojlopes
paulojlopes @ E.Y.E release

Actually the inventory boxes arent randomly scattered, each part represents a part of your body, you can take a pistol in your leg but not a rifle and that makes sense, in coop you can see where the guns are stored.

Good karma+1 vote
paulojlopes
paulojlopes @ Assault! V0.82 Released

It doesnt work like that, being in first person or third person doesnt change the number of people playing the game.

Basicly, if this was an FPS you would have the same exact number of people playing it.

Good karma+1 vote
paulojlopes
paulojlopes @ 11/11/11

Sorry, I wont be playing Minecraft at Skyrim's release date.

Good karma+7 votes
paulojlopes
paulojlopes @ New Trailer

Apparenly only the player in the lead can unlock the rest of the race (as seen near the end of the video) and maybe he needs to be racing with the wheels to unlock, IDK

Good karma+1 vote
paulojlopes
paulojlopes @ FUEL: REFUELED V15 - 'LITE' Version?

Why arent you getting paid for this?

Or are you?

Good karma+1 vote
paulojlopes
paulojlopes @ April Beta Gameplay Montage

I also like the idea of choosing what you want, you can even make some things unlockable, like the SUPER RAGDOLL FRENZY MODE!!!

You could add chalenges then, this is probably too much right now, but if you can add silly things for the lulz then go ahead, just dont force them on us.

Good karma+1 vote
paulojlopes
paulojlopes @ April Beta Gameplay Montage

You could make the ragdoll freak out only with perfect KO's, it would make the victorious player feel like the Hulk.

Even with teams, when a player KOs the other player while having full health it should make the ragdoll go crazy.

Good karma+1 vote
paulojlopes
paulojlopes @ Assault! Important news

Isnt there a way to have both versions? Like having servers FPS only and others TPS only? Dont mix them because TPS gives advantage around the corners.

Good karma+4 votes
paulojlopes
paulojlopes @ New First Person Weapons

So, is the game an FPS or a TPS? Or do you give the ability to choose?

Good karma+1 vote
paulojlopes
paulojlopes @ Q Lab : Special Report

I want to say "Nice" but its April fools so I dont know

Good karma+3 votes
paulojlopes
paulojlopes @ FUEL: REFUELED V15.4 Patch #1 Now Available!

Pretty cool to have those optional mods for the fun

Good karma+3 votes
paulojlopes
paulojlopes @ FUEL: REFUELED V15.4 Now Available!

Nice, you are really bringing Fuel alive again

Good karma+6 votes
paulojlopes
paulojlopes @ Revised "GameSetup.exe" Graphics

Wow, you are really taking care of everything in Fuel.

I like this, very nice and clean

Good karma+3 votes
paulojlopes
paulojlopes @ Primal Carnage - Evga partnership, T-Rex Development Footage

Nice, because that was the thing that was annoying me, the scenario looks too empty and simple. Everything else looks very good although the Trex moves a bit weird from the human perpective, it may be the lag since its an online match

Good karma+1 vote
paulojlopes
paulojlopes @ Screenshot

Really nice, its good to change a bit, I was getting tired of the blue/red of the other map

Good karma+5 votes
paulojlopes
paulojlopes @ New Overgrowth a114 video devlog (gross leg breakage)

The pain "animations" are awesome. I really like Euphoria, it is sad that it isnt used a lot in video games although this one is already looking better with the blending of the animations.

Good karma+2 votes
paulojlopes
paulojlopes @ What is it about?

From the gameplay picture I quickly realised that it was inspired from Canabalt. Very cool game, for this game you have to work a lot on the animations, like really well made animations of the character running and jumping, with multiple stances of running depending on multiple situations like if he just made 3 jumps in a row. It will make the game much more fluid and entertaining to watch and play. It also makes it more epic.

PS: Muhammad Ali sounds way to much like the boxer, I would consider changing the name.

Good karma+2 votes
paulojlopes
paulojlopes @ Task Force Black - News [19/12/10]

The HUD is cool, very clean.
Make the icon that appears when aiming at a teammate last longer and fade out. One second is probably enough.

Good karma+1 vote
paulojlopes
paulojlopes @ What do you think of the MOTY Top 100?

Hmmm... That is AWESOME!!!

Good karma+1 vote
paulojlopes
paulojlopes @ Editors Choice - Most Innovative

Minecraft - Wins since it brings a good new sandbox open-ended gameplay that drops the player in a world full of interestic content to experience.

Super Meat Boy - I really like the game but it doesnt inovate all that much since it tries to bring back that old gameplay of the classic platformers.

Nudo - Hmmm, never played it and had no idea of it existance.... sorry :(

VVV VVV - Also never played it but I knew of it existance, from what I saw it is a cool platformer but in terms of inovation, while it inovates it doesnt mind blow you. Its kind of like those really well though puzzle/platformers of Newgrounds. From what I heard its a quality game :)

The Ball - Never played it (again) but I dont know if it makes sence to be in the list, Dremth already explained the situation but it still doesnt justify for me. They already how the community feels about their game, they dont need to know it again. Sure its always nice to win an award, but trust me, you (The Ball developers) are already respected by this community so... yeah. Keep making good games.

Good karma+1 vote
paulojlopes
paulojlopes @ Minecraft Poster

The zombie looks akward, and I dont think that its a good poster. I mean, it is cool but it ends up becoming more of an extra, like what would the game look like if it was next-gen or something. It doesnt have the feeling that it belongs to the game although having its characters.

Its kind of like that Super Meat Boy image that makes him really detailed, it is cool but its more of an extra then something to represent the game.

Good karma+5 votes
paulojlopes
paulojlopes @ Don't get too close (wip)

Nicely done

Good karma+4 votes