Lets get right to it!
By know most of you have seen our weapons, if not be sure to take a look through the gallery to see them in full resolution. The video was rendered in a lower texture rez so dont pay attention to the textures.
So Nima Dehkharghani was brought on board a couple of months ago and has been awesome! Having completed our player and weapon animations, he is still hard at work about to bring us the rest of the weapons we have made,
So here, take a look...
The Gun Show - Weapon Animations - Mod DB
We also are in the middle of the voting for our 2nd community challenge. So head on over to our facebook page and cast your vote on the next weapon you would like to see in the game. They are all awesome, so help us pick! Here are the entries:
Voting Album Link - Tinyurl.com
Secondary Voting Thread - Osiris-studios.com
Here is the voting album on facebook, and good luck to all of our contestants
Voting Album Link - Tinyurl.com
Secondary Voting Thread - Osiris-studios.com
Why does the revolved sniper rifle have a shell ejection?>
Haha good call out, yeah thats been fixed, the render wasnt replaced though.
I suppose that what was shown after the reload animations are those animations that happen from time to time if the player isnt moving, they are ok but I fear that they may be too much "In your face" if you know what I mean. Some of them are very long and cover a lot of the screen, maybe try something a bit more subtle and faster, so instead of just one animation per weapon you have 3 or 4.
Just a suggestion
Wow, these animations are awesome.
Why do you show your weapons in first person in that low quality render ? Thats just reasonless
Suppose it will save the time rendering it all out. Also why would it be necessary, its showcasing animation not the guns detail. Real nice animations, very fluid.
I'm loving these animations!
Good animations! Question about the textures though: why are they all so low res? Also, are these only the diffuse maps? They seem a bit numb. Shine is what makes the gun ;)
Still - good work. Lot of small stuff in the animations that I can imagine will be funny with the characters reacting to what you're doing. (giving audio feedback to, e.g. looking into the empty grenade shell)
The textures do not reflect what you see in game. Here is what the textures look like:
Media.moddb.com
Fair enough. So you got the materials set up in UDK but not in 3D Max or what you use. Totally understandable, and I hope we soon get to see them all in-engine.
BTW, do you have any recommendations where I should go for UDK tutorials upon material trees for weapons + vehicles? I'm just very interested, and a lot of the nodes I've seen used in UDK mat-libs correspond to the ones I use in XSI everyday. Would like to see how hard it is to make good looking ones in UDK. Cheers! Keep it up, gw!
Eat3d.com
and
Eat3d.com has been very usefull to us.
This stuff looks great