When I grow up I want to be a game developer!
The new patch v0.14 is here - introducing enhanced Map Generation and more exciting changes!
Let’s talk about Map Generation, and everything that is coming in April and after that!
After a year of hard work we are ready to announce our new game - Time to Morp!
It’s been some time since the release and we’ve been way too quiet. Should we say something? Yeah, let’s say something!!
We released the game 6 days ago! Let’s talk about what we did during this time, how it was going and what are our plans for the future!
IT’S OUT! The game is out!! The “Dude, Stop” game, I mean! Our game! And yours, if you are brave enough to withstand the scream of the Narrator...
It’s out, it’s here, it’s awesome! Watch it now and get hyped for the release of the full game on June 1st! “Dude, Stop” is just starting!
Contest?! Someone said “contest”?! With prizes and stuff?! Whaaaa... Oh yeah, it was us. We said that we have a contest. That’s right. Silly us.
Wait! Don’t read the title! Try to guess what good news we have for you today! Come on, take a guess!... Oh, you already read the title... k
Previously we said that the game is ready. Now let’s talk about the release date!
The title says “the game is ready” but it also has a question mark in the end, see. So let’s find out if it’s actually true, or just a cruel joke...
A new milestone reached: the Voice Over for the game is written, voiced, implemented, tested and is perfect and/or awesome! So let’s talk about it...
Third teaser has been done and uploaded for you to tickle your evil-self-part (you need to watch the video to understand what we mean).
First fully voiced teaser for the upcoming comedy puzzle game “Dude, Stop”! “Taste the sweet-sweet anger of the narrator!”
We did some playtests and results are... well! Read this blog to find out! The results will surprise you! #notclickbait #notclickbaitatall
Another milestone finally reached! Now we’re ready to say for sure how much content there is in the game!
"Your script is hundred and twenty pages for a cute little indie game?! But... why?” you may ask, and quite reasonably so. Let us explain!
After months of hard work and unintentional silence, we are finally back with another blog post. This time it’s about a brand new topic – the voice!
Today we start a tale of sound integration and a voice that will mumble, fumble, scream and shout, while you’re ruining completely everything.
We finally managed to make a Steam Store page of our own, and now we are going to tell you why it’s such a big deal and show you exactly one gif.
Playtesting the game, talking to lawyers, fixing bugs. Rinse and repeat. Fun times.
The puzzles are done, and now it’s time for the infinite loop of play-fix-polish-play-fix-polish…
We have finally created ourselves a font that supports multiple languages, so now we can move on to localization! Yaay! Also, level packs.
We’ve found a new team member! He’s going to help us with communication while we keep on working the game.
One of the rare updates, where we are going to talk what we have so far, and what is left to do.
The Greenlight campaign is going great, and we are top 25 in just under a weak!
We are finally happy to announce that we are officially on Steam Greenlight!
Good news, everyone! The reward system is up and running! But only if you have played nice. ‘Cause if you were naughty… Well, I’m sorry for you.
We decided to make our LD entry bigger, and here is our first update!
Let’s talk about the fight with the main villain! Or as we like to call it – The Boss Fight!
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