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Comment History
Nutter2000
Nutter2000 - - 8 comments @ Dev Blog #13: Dust Fleet

Looking really good, mate
I like the name change too, much more memorable than just "fleet"

Good karma+2 votes
Nutter2000
Nutter2000 - - 8 comments @ Dust Fleet

Ah, I've just been busy really.
I've been admiring your posts from afar ;-)
Basically, been following but not had chance to reply

Good karma+2 votes
Nutter2000
Nutter2000 - - 8 comments @ Dev Blog #8: You Can Be My Wingman Any Time

lol cool :-)
I misunderstood, I thought you meant they were still disorganised

glad to hear you got it sorted :-D

Good karma+1 vote
Nutter2000
Nutter2000 - - 8 comments @ Dev Blog #8: You Can Be My Wingman Any Time

Looking good :-D
You could try using boid style cohesion and seperation to avoid them colliding but there's the question of whether you want to waste the cycles calculating it.
You could pick one fighter as the lead and use relative points for the others to aim for, iirc that's should give you a decent formation style
Assuming you didn't try that, of course ;-)

Good karma+1 vote
Nutter2000
Nutter2000 - - 8 comments @ Dust Fleet

By happy coincidence I've been chatting to both of you separately lol!
We should all definitely meet up, James is in Brum, Glenn's in Notts same as me :-D

Good karma+2 votes
Nutter2000
Nutter2000 - - 8 comments @ 2 fighter wings & special effects

You might find very short trails but larger and one for each engine might work best for the larger ships.

Good karma+1 vote
Nutter2000
Nutter2000 - - 8 comments @ Dev Blog #6: I Hope You Like Lasers

Wow! Looking good!

Good karma+1 vote