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Dead Cells now AVAILABLE!

Dead Cells now AVAILABLE!

Dead Cells

We just reach Early Access! Can't wait to hear what you think of our little baby with a controller in hands.

Early Access Launch Trailer

Early Access Launch Trailer

Dead Cells 1 comment

Here we go! Early Access Launch Trailer is available, and we're heading to steam next month.

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

Dead Cells 1 comment

Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the...

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Dead Cells

Our beloved Lead Designer Sebastien BĂ©nard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD...

First Dev Diary: Ossuary and Traps

First Dev Diary: Ossuary and Traps

Dead Cells

Video update on what we're doing currently: The Ossuary, traps, our plan to conquer the world, etc.