• Register

Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Post news Report RSS Dead Cells now AVAILABLE!

We just reach Early Access! Can't wait to hear what you think of our little baby with a controller in hands.

Posted by on

Hey there!


Dead Cells is available right now! You can get it on Steam here or via the Humble store here. For the next 7 days it will be on sale at 15% off! So grab a copy while it’s hot and spread the word if you like what you see!

This is only the beginning of our baby’s journey through the wildlands of Early Access, so we’d like to share a little of what we have planned for the future.


Roadmap:


The version that you’ll be playing already includes:

  • 11 levels - Each with a variation of enemies, design and ambiance.
  • 20 monsters - More in fact, but there will be plenty of ways for you to die.
  • 50 items - Tons of weapon, active skills, traps, amulets and so on to experiment with!
  • 1 fluid fun combat system - Wait to you get to explore. It feels pretty nice.
  • Hours and hours of gameplay - anywhere from 10 to 30 hours or more depending on your skill level.

This represents about 40-50% of the content that we would like to add to the world as we go. That means more levels, more bosses, more items, more meta skills and progression. This, however, doesn't take into account feedback from the community and things that you guys are going to want to see in the game.

We estimate that we will need at least 8 months, but up to and perhaps beyond 12 months to incorporate new ideas, finish our vision for the project, balance it and prepare for any eventual console releases.

Specifically, we’re planning on using the first week for patches and major bug fixes, however, we will also do our best to add support for as many languages as we can. We would like to note that the game is liable to have certain passages in English right up until it leaves Early Access.

Next, we’ll be moving on to adding more weapons and loot as well as a few little surprises in what we’re going to try and make a regular release cycle. In any case, we’ll be updating you regularly here and on the Steam forums.


What’s new?


To give you a sneak peek of what you’re going to be playing check out these screens and gifs…







Streamers:


If you’re a streamer then feel free to reach out to us through Keymailer. You’ll find Dead Cells in there and we would love to work with you! A little note though, we will be focusing on people with 1000 plus followers.


Last but not least, thank you all for your support and following along with the development of the game! Hope to see you on the Steam forums soon!

Cheers!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dead Cells
Platforms
Windows, Mac, Linux
Developer & Publisher
Motion Twin
Engine
Custom
Contact
Send Message
Homepage
Dead-cells.com
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Dead Cells
Dead Cells Roguelike
Related Groups
2D Games
2D Games Fans & Clans
Motion Twin
Motion Twin Developer