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Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Post news Report RSS Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Our beloved Lead Designer Sebastien Bénard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD, 60fps and subtitles!

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Hello guys!

We wanted to address the concern of the community regarding the quality of the level design when using procedural generation. So Sébastien Bénard, our Lead Designer, decided to wrote something about it (you can find it here), but we thought it will be interesting to make a video of that to make the subject a bit more easy to understand.

Hope you enjoy it and have a nice day!


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Dead Cells
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Motion Twin
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