Did you smooth it? Because I see black edges (possible triangles/n-gons/extreme-geo) on that ironsight!
Seems fairly boxy but pretty damned good! In a stronger engine it would be better to normal map a lot of that because atm it seems high poly for any engine to really need to use.
I personally NEVER smooth groups, only full objects when I do, but I make sure the geo is made so that the smoothing will work WELL. Treating edges and working low poly pushed to the extremes.
Did you smooth it? Because I see black edges (possible triangles/n-gons/extreme-geo) on that ironsight!
Seems fairly boxy but pretty damned good! In a stronger engine it would be better to normal map a lot of that because atm it seems high poly for any engine to really need to use.
Yeah, I've been told this a few times. Guess I 'really' need to use normals instead. :P
I also went crazy with the smoothing. I'll change that.
I personally NEVER smooth groups, only full objects when I do, but I make sure the geo is made so that the smoothing will work WELL. Treating edges and working low poly pushed to the extremes.
It's just one method of doing it :D