Welcome to my ModDB profile page.
My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. I am currently working for King - an Activision-Blizzard division.
:: Changelist ::
-New: Multi-Stitch! "Stitch Shells" has been vastly improved and now work on multi-edge selections spanning over multiple shells!.
-New: Stitch will now always stitch the smaller shell to the largest when the user use the left mouse button - and vice versa for the right mouse button.
-New: Multi-tile (UDIM) support has been added to Snapshot UV's.
-New: Match UV's has been vastly improved and now has a much better matching -algorithm. It is now approximately 50 times faster than the old Match UV's!
-New: Get TD and Set TD now works on any selection (mesh, edge, face, vert, UV). Additionally, Get TD will calculate and get the average TD of all the faces!
-New: It is now possible to store component and mesh selections in variables. Left/Right -click the A and B icons on the top bar to load/save a selection.
-New: NSUV now displays a welcome screen when being run for the first time (contains a button for creating a NSUV-icon on the active shelf!)
-New: NSUV now displays "Tip of the Day" every time it starts up (it can be turned off). The TotD will inform the user about various neat features in NSUV.
-New: UV Editor Display Settings -window. Gathers all display settings in one place.
-New: It is now possible to individually normalize all shells in a selection. (Normalize UVs options).
-UI: The "Unwrap" frame has been removed and replaced by two new frames: "Cut/Sew" and "Unfold".
-UI: The Align Shells -buttons have been gathered under ONE icon (via right-click menu).
-UI: The Align UV's -buttons have been gathered under ONE icon (via right-click menu).
-UI: The Pivot Cycling -buttons have been gathered under ONE icon (via right-click menu).
-UI: The Calculate Distance and Angle -buttons have been gathered under ONE icon (via right-click menu).
-UI: Distribute Shells is now gathered under ONE button and has an options window on right-click.
-UI: Layout Shells is now gathered under ONE button and has a custom options window on right-click. Supports the new Unfold3D -stuff from 2016 Extension 2.
-UI: Normalize/Unitize UVs now has a custom options window.
-UI: The Polygons menu has been reworked. Now all menu items go to NSUV functions instead of native ones. Some abundant icons have been removed as well.
-UI: The Image menu has been renamed "Display" and now contains all display toggles also available on the visibility bar.
-UI: The Selection menu has been revamped and now contains even more selection options.
-UI: Some items on the "View" menu has been moved to the "Display" menu.
-UI: You can now open up the NSUV manual via the NSUV menu.
-Bugfix: NSUV will no longer load the UI module before the optVars module, resulting in "KeyError".
-Bugfix: Copy UV Set now works as it's supposed to.
-Bugfix: Duplicate entires should no longer appear in the UV Set Editor list or the Copy UV set list.
-Bugfix: When duplicating UV sets, the new name is always based on the current and the name is always incremented properly.
-Bugfix: Clicking a UV set in the UV set list when you have a UV selection no longer clears the selection.
-Bugfix: "Snap Shells (A->B)" has been fixed. Previously it would incorrectly act on border UV's only - but now it will act on entire shells as expected.
-Bugfix: Fixed a calculation error when distributing shells towards a target.
-Bugfix: Fixed a bug with the icon group toggles on the visibility bar.
-Bugfix: The reset button on the Relax/Optimize UI now works properly.
-Bugfix: When using Select: "Contained Faces" or "Connected Faces" you will no longer get stuck with a multi-component selection. Additionally the selection type will switch over to faces.
-Bugfix: The scale value of Randomize Shells should no longer be cast as an int by mistake when using a float ending with 0.
-Bugfix: Clicking reset in the UV snapshot window will no longer prevent the window from popping up.
-Bugfix: The UV Snapshot window will no longer generate files with double extensions.
-Misc: All UV editor features that are new in Maya 2016 ext 2 has been added in NSUV (Symmetry and Auto Seams).
-Misc: Automatic mapping and Planar mapping now projects UV's with "keep image ratio" on by default.
-Misc: The Planar Map popup menu is now available on Right Click instead of Left Click. Left click will perform a planar map using the last options used.
-Misc: The Copy UV Set popup menu is now available on Right Click instead of Left Click. Left click will perform a Copy using the last options used.
-Misc: All projection shortcuts on the marking menu now have option boxes.
-Misc: Normal-based mapping will now do a quick unfold and orient shells after projecting the UV's, and no longer convert the selection to the mesh.
-Misc: Flipped the filtered image display option. You are now actually turning on filtered display (smoothing) instead of turning on UNfiltering which is confusing.
-Misc: Improved shelf button. The shelf button script now properly closes down the native UV Editor if it exists.
-Misc: It is now possible to access the move/sculpt UV -tool brush options by right clicking said icons.
-Misc: Distribute Shells now properly gives off an error when trying to use it without a UV selection
-Misc: Randomize shells now randomize translation by default to avoid confusion (users reported it not working with the default settings).
-Misc: The lowest translation value for Randomize Shells has been lowered from 0.01 to 0.001.
-Misc: Set TD and Stack UVs now works on face selections.
-Misc: panel.mel and toolbar.mel has been completely rewritten in PyMEL.
-Misc: All windows in NSUV are now sizeable.
-Misc: NSUV will now check your selection for polygon components before doing isolate select: add or remove.
-Misc: The UV Set icons have been adjusted to be more in line with the native UV Set icons.
-Deprecated: All support for NURBs UVs have been dropped for the sole reason that their implementation in Maya (by Autodesk) has always been exceptionally poor.
-Deprecated: All support for the legacy subdiv -surfaces have been dropped. (Deprecated by Autodesk in 2012 anyways).
-Deprecated: Support for Maya 2012 has officially been dropped. However, NSUV will still launch in 2012 and most features (99.9%) will still work.
:: Feature list ::
-Advanced UV manipulator: Less typing, more options.
-Orient shells: Orients shells straight.
-Orient edge: Orient UV shell(s) around a UV/edge selection.
-Stack shells: Stack shells on top of each other.
-Match shells: Match UV's to their closest neighbors.
-Straighten shell: Straighten edge loop and unfold shell around it.
-Straighten UV's: Straighten all edge loops in a UV selection.
-Multi-Stitch: Move, sew and scale like in 3D Studio Max (Stitch selected).
-Randomize shells: Randomize shells individually.
-Distribute shells side-by-side with even or no spacing in between
-Align UV's to min, max or average U or V.
-Align shells to min, max or average U or V.
-Snap shells to the UV range bounds (eight directions +center).
-Snap shells A to B: Connects two shells via two UV's.
-Spread shells: Unstangles and unstacks your shells neatly.
-Gather shells: Offset back shells that are outside the 0->1 range.
-Unfold UV's along U/V only with the click of a button.
-Normalize shells: Normalize along U, V, UV or UV with stretch.
-Layout UV's along a U or V -strip.
-Structured and logical user-interface with 4k resolution support.
-Custom Unfold/Relax/Layout/Normalize windows with extended options.
-Powerful new marking menu.
-Extended UV projection tools, such as normal-based mapping.
-New powerful snapshot window with multi-tile/UDIM support, and the ability to easily make 2:1 ratio snapshots.
-Integrated UV Set Editor: Native functionality fully implemented.
-UV Set Order Manager: Manually override the internal UV set order
-Texel density control: Scales shells to the same texel density.
-Fetch texel density from any face selection.
-Rotate, scale, transform and flip shells around custom pivots.
-Relative rotate/scale: Rotate/scale shells around their own pivots.
-Cycle pivot point position around the four corners of the selection bounding box or the UV range bounds.
-Measure the distance between two UV coords: in pixels or units.
-Calculate angle between two UV coords.
-Checkbox for the "Retain component spacing" -option.
-Buttons for saving/loading component selections.
-Buttons for Copy, Paste and Delete UV's.
-Buttons for pinning UV's (Maya 2016 and later only).
-NSUV top menu with a workflow guide as well as tips and tricks.
-Custom UV display window that collects all editor and shell display options in one place.
-Cycle edge colors: Change color on selected edges.
:: License ::
The free version of Nightshade UV Editor (intended for NON-COMMERCIAL use) is licensed under Creative CommonsAttribution-NoDerivatives 4.0 International (CC BY-ND 4.0).
For the legal version of that license including a human-readable format of that license, please visit Creative Commons official website.
For COMMERCIAL use of Nightshade UV Editor - such as for freelance work or in a studio/production environment - you are required to purchase the pro version available on this page!
One license = One person
Link to NSUV Free (non-commercial version):
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...
Deviant Art is a place where people all around the world can share their artwork or literature and even photography together. And in the more recent years...
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.