Small developer that previously worked on Quite Alone and now working on Far From Sight. Powered by Politécnico de Leiria
This week we are here to share our preliminary version of the spec-sheet and map!
far from sight devlog #8 | spec-sheet and map!
This week we are here to share the logo change we made.
far from sight devlog #7 | game logo update!
This week we are here to share the research we did in our trip!
far from sight devlog #6| real life research
This week we are here to share some early implementations made in unreal engine 5!
far from sight devlog #5| early implementations
This week we are here share how we made our game narrative!
far from sight devlog #4| game narrative
This week we are share some concept art of the characters!
far from sight devlog #3| characters concept art
This week we are here to reveal the title of our game and logo!
far from sight devlog #2| game title and logo reveal!
This week we are here to announce that the team is starting a new project!
project eye devlog #1| first steps, first concept
This week we are here to share that the game is available for testing and you can take part of it!
quite alone devlog #10| quite alone testing available
This week we are share the Itch.io page of our game!
quite alone devlog #9| itch.io page and release
This week we share the animations of our main character!
quite alone devlog #8 | character animations
This week we share the narrative setting for our game!
quite alone devlog #7 | the narrative
This week we share the UI we created for the menu and in-game, for testing before it gets implemented.
quite alone devlog #6 | ui testing
This week we share the logo studies we made, explaining the different approaches and revealing the final one.
quite alone devlog #5 | game logo
This week some early implementations were made in our game, including the main menu, moving system, dialogue box, door interaction and level transition...
quite alone devlog #4 | in-game implementations
In this article we are here to share some of the first early assets created for testing purposes, used in the first level of the game and the main character...
quite alone devlog #3 | first early assets
This is our second Devlog for our game and this week we wanted to share some level concepts we recently made, with their concepts, sprites and level build...
quite alone devlog #2 | concept levels
This is the start of our weekly Devlogs and this time we are going to share some early concepts of our game.
quite alone devlog #1 | early concepts
We already presented our game in the last article, now before we start our Devlogs we want to present our team.
nailing it studio team presentation
Our team is ready to start Quite Alone development, our 2D Top-Down Horror game.
nailing it studio has been born and quite alone is in development
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