Devlog #4 | In-Game Implementations
Good to be here again Indie DB community!
On this fourth Devlog we are here to share the in-game implementations we made for our game, Quite Alone.
First off, we started with the whiteboxing for the two levels in the game. After that, the player movement was the main priority and we achieved the desired outcome. Following the main menu, dialogue box, door interaction and level transition were also implemented.
Whitebox
The whiteboxing of the map was first made using white blocks and then upgraded for the early assets we already have.
Level 1 - Hotel Second Floor
Level 2 - Hotel First Floor
In-game Implementations
Player Movement
The movement we achieved is a grid-based movement so the character will always be centered in the tiles, which is better for exploration and interaction with the environment.
Main Menu
Early game launch and main menu with scene loading.
Level Transition
Level transition between floors.
Dialogue Box
Early interaction with the environment that reveals a dialogue box.
Door Interaction
Early door interaction with a timer that closes it after an amount of time.
Conclusion
On this fourth Devlog we shared our first in-game implementations.
This was huge progress for our development and we can already start tweeking some details to start improving our gameplay and features.
Next week we will share more information, stay tuned!
With Love (and Fear), Nailing It Studio®