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Hello! I’m Dave, a pale and hairy person from Sweden who spend alot of my free time creating game assets, games and other types of softwares as a hobby. crumblingsoftware.net is the place I primarily use to showcase what I’m working on.

Comment History  (0 - 30 of 61)
Kakburk
Kakburk - - 61 comments @ Demox #4 - Water Behaviour

That's true, although with todays computers the difference between if and switch is quite negligible, especially for small cases. Profiling to make a comparison between the two methods show that making an if-elseif-else block with 50 cases vs a switch block with 50 cases saves about 0.1ms. It's faster but this is often a micro-optimization, it's better to focus optimizations where it's actually needed.
I usually use switch when I have 4 or more cases as it becomes easier to manage or when I involve cpu-heavy operations in the cases, otherwise I use if-blocks. I find <=3 cased switch blocks bulky and makes the code hard to read. :)

Good karma+2 votes
Kakburk
Kakburk - - 61 comments @ Demox #5 - Destruction

Thanks, and thanks for the feedback! I'll try to make the next dev log easier to grasp, it's a bit tricky right now since most of the development is focused on programming but I'll keep it in mind! :)

Good karma+2 votes
Kakburk
Kakburk - - 61 comments @ Demox #5 - Destruction

I can't see why it would, and the game does not run slow. None of the if-blocks in the attached code snippets refer to or call anything that is very costly at all regarding performance to use.

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Kakburk
Kakburk - - 61 comments @ Demox #4 - Water Behaviour

I'm sorry, I don't quite understand what you're saying. What's your question?

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Kakburk
Kakburk - - 61 comments @ Demox

I know '._. Marketing my projects is sort of my achilles heel, I'm having a hard time finding time to advertise- but I try to do it as often as possible But needless to say, there's a whole lot of room for improvements xD

Thanks! And thanks for helping me out! :)

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Kakburk
Kakburk - - 61 comments @ Demox

Hello again! Thanks for the follow, and it's nice to see you lurking around my pages again ;)
Considering how, more or less, effortless it was to build a Linux version I see no reason not to. ( So yes, there'll be a Linux version ^__^)

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Kakburk
Kakburk - - 61 comments @ LBKR 2.31 Final Release

Thank you! I'm happy that you enjoy it! :)

No, LBKR has always been free-to-play and I have no plans to change that.
Unsure of the fan base though. Only a handful people have reached out or kept bringing me feedback, thoughts and ideas. The most recent two years I haven't spent much time on marketing the game though since I've had a growing stack of things to do aside of my game that require more of my time.

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Kakburk
Kakburk - - 61 comments @ LBKR 2.31 Final Release

Thank you! I hope you'll find it enjoyable! :)

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Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat

I've now uploaded an updated build of 2.30, Installer excluded- I've not yet had time to fix the issues you pointed out with it but as soon as it's done I'll have the installer uploaded as well!

Thanks again for notifying me about these problems! Much appreciated!

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Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat v2.30 released!

Thanks! I really appreciate your support! :)

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat

Thanks for notifying me about this and for investigating the issue!
I will look into this ASAP and hope to have a fix release in a few days

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat, Dev Log 2.30.1

Thank you, and thanks for your continued support! :)

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Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat, Dev Log 2.29.1

Thanks! :)
No worries, I've been really slow at posting the updates myself! ;)

Glad you like what see and hear, I'm looking forward to releasing the next update of LBKR! Alot of important bug fixes, and lots of new features and content that I can't wait to hear what people think about!

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Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 6

Hehe yeah, about that... I might've had a little too much fun one late friday night. ^^

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 5

Thanks!
The zoom's been used in a sort of auto-mode when switching between ranged and melee weapons, I've added an option to disable to 'auto-adjust camera zoom' setting now and the input sensitivity of zoom-scrolling has been increased. Thanks for pointing that out! :)

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Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 4

That's an interesting idea, I've put it in my projects task/to-do list. :) Thanks for the feedback, I'll put some time into planning how it should work as soon as possible.

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Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 4

Thanks and yes, since one of the core game elements of LBKR is combat I've tried to make fights more and more dynamic and interesting in various ways. It seem to be a never-ending piece of work to do. ;)

:) I've put alot of effort in designing the save/load/user data and associated files just for that purpose, I know myself how annoying it is to play a game and make some progress just to find out that in the next game update the save-files are lost.
I hope that I'm able to maintain this for all upcoming releases aswell.

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Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 3

I think I should be able to do that, not sure exactly when I'll have time to make it though but sometime in the near future atleast. :)

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Kakburk
Kakburk - - 61 comments @ LBKR 2.28 Dev Log 3

Thanks!

Yes, I usually draw some rough sketches of my monster ideas and then create the ones I like the most with Blender, and only low-poly meshes from the start, as I draw all textures manually, and that most characters in-game don't use any specular or bump maps I haven't really found any use of making a high-poly model. :)

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Kakburk
Kakburk - - 61 comments @ LBKR 2.27 Release

Thanks! :)

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Kakburk
Kakburk - - 61 comments @ LBKR - Dev Report #13

Thanks! I appreciate that!

I gave reddit a go some time ago actually, but I found it quite difficult to navigate and understand fully. I clearly must give it more time. ;)

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ LBKR - Dev Report #13

Thanks!
At this point I'm not entirely sure as I'm in the middle of game-testing all major changes, and there are still a few bug-fixes I need to sort out before releasing the next version.
I do believe it should be possible to have it released within the next 30 days though! ( Rough estimate, no promises! ;) )

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Kakburk
Kakburk - - 61 comments @ LBKR - More game content

Thanks! :) Good thing there seem to be a work around for the problem, I'll give it my best to solve the issue as soon as possible anyways!

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ LBKR 2.26 (Linux)

This has been reported to be an issue when launching LBKR in fullscreen mode on the Linux OS, I'm trying to backtrack all code added since v2.25 and fix the problem. Sorry for the inconvenience!
Meanwhile, you could try to launch the game in windowed mode.

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ LBKR 2.26 is released

Thanks for pointing that out, I will have a look at this issue as soon as possible. By the way, if you toggle fullscreen mode on after loading the game (ie. pressing "play" in the menu) does the in-game UI work or are you faced with the same problem?

Good karma+1 vote
Kakburk
Kakburk - - 61 comments @ LBKR 2.26 is released

Thanks, I'm glad that it seem to be appreciated! :) More stuff coming soon!

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Kakburk
Kakburk - - 61 comments @ LBKR 2.26 is released

Thanks :)

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Kakburk
Kakburk - - 61 comments @ Final touch

Thanks! Yes, it's a bit confusing sometimes when trying to work with the design and layout, although I must say that wordpress has saved me a whole lot of time as I'm not very good at web design and html/css/php things so having a fully functional framework to just write upon is great.

Yes, I actually already have a page for LBKR prepared on itch.io but I have kept it closed for now. My plan is to make it public when I release v2.26.

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Kakburk
Kakburk - - 61 comments @ Loot Burn Kill Repeat

Hello!
The game is available to download both from here on iDB aswell as on the LBKR website ( Lootburnkillrepeat.wordpress.com )

As far the 2.26 update I estimate it will be released sometime in mid- or late May this year. 2.26 has been in development since November 2017 so by now there's been loads of changes, fixes and updates- and gameplay tips, hints and tooltips have been greatly improved to help new players so stay tuned! :)

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Kakburk
Kakburk - - 61 comments @ Some visual updates

Thanks! Yes you did indeed, if you succeed to kill more than 5 enemies with one attack ( or perhaps it was more than 3? so long since I implemented it so I don't quite recall... ) a slow-motion effect kicks in for a few seconds.

There's also a chance for the slow motion effect to be enabled if you execute monsters and when your character level up :)

Good karma+2 votes