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Loot Burn Kill Repeat is a free to play sci-fi action/rpg with a focus on fast-paced combat.

Shrieks of pain echoes in the corridors as a curious infection spread throughout the IGCC station, turning all living things into blood craving monsters. You will soon come to realize that it is up to put an end to the obscure events and save the remaining survivors from the horrors.




FEATURES

  • Take the role of a true monster slayer, play as the cryptic, technician or soldier and progress through the world, destroy your enemies in fast-paced and gory combat, with the help of your powers and mythical equipment
  • Massacrate your enemies with elements of fire, ice, shock and poison, shake the world or summon technological minions and a whole lot more with the help of your hero’s special powers.
  • Journey through a variety of randomized 3D environments taking you from the IGCC space station to deep within the planets core, packed with blood-thirsty creatures. Face a wide array of monsters and gather randomized and procedurally generated loot and survive randomized world events.
  • Explore the world to uncover what caused the terror that plagues the IGCC, or to reveal secret locations, loot, events or maps and accomplish it’s challenges to unlock secret character classes and loot of devestating power. Revisiting the same location is never a bad idea in!
  • Customize your character with equipment and modified powers.
    Find rare monsters and world events as you explore the environment to find mythical and unique equipment or scavenge resources from the monsters you kill to upgrade your arsenal.
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(As I mentioned in my previous post, changing stuff in the LBKR code has become quite tedious due to the size of the game, and it hasn’t been any easier now after not going through the code for nearly a year… but I’ve made some good progress on this update though so let’s go through some of the things I’m working on!)

– UI –

The user interface has been received new graphics, the previously added scroll wheel that was implemented for a few screens sort of broke the flow when navigating the UI, also some window options were not adapted and lost their purpose.

Furthermore I must admit that the last version of LBKR became quite rushed as I had lost motivation to develop the game ( which I believe I wrote in the last post aswell? ) and needless to say, when rushing things, things usually don’t turn out so good.

As can be seen on the attached screenshots, all UI windows are now linked together, all scroll-views now have a scroll bar attached to it to make it more clear that the user can scroll the view.

ui_stats01

The inventory was changed back to a more classic grid-based style, simply because it was alot easier to fit everything that was necessary into the window, I also wanted to avoid using scroll-views in the inventory as I wanted the user to have a good and easy overview of the entire inventory and equipment window.

ui_inv02

I’ve improved both the HUD message box and the Console window, ui messages now allocate less memory than before, also the behaviour of the message box has been completely rewritten, since it previously would fade in and out quite inconsistently.

The console now print all messages that has appeared since the session began, which could be helpful if the user didn’t manage to read some lines in the message box before they were cleaned up by the message box behaviour.

ui_optionsui_missionui_logui_dialogue


The console will wipe itself clean when it hits a character-limit and reset itself, although I don’t think this should have much of an impact.

ui_console

Furthermore a new console command has been implemented, /help – this command will print all console commands that could be necessary to the user.

The ‘Item Cache’ object found in the safe zones had a very under-developed behaviour and visuals previously, so the cache has been completely revamped! The user interface is now more in line with other UI elements of the game, also the behaviour has been greatly improved, and all controls for the interface now work more consistent with other inventory-related stuff!

ui_stash

Bounty Contracts window now change the frame-color of the contract entries depending on if they’re empty, has a contract cached or if the user is browsing available contracts. This was done to help the player separate the screens from one another since I found this window to be slightly confusing when replaying the game after a few months of abscense.

ui_contracts

– PERFORMANCE –

I’ve optimized Map and AI initilization procedures, amongst other optimizations done, although these two are the ones that has had greatest impact on performance.

With that said, map loading has been improved, along with the map loading screen which will now update during the loading process and provide the user with some feedback with what’s going on in the background.

Time that the game spend calculating physics for physics-based objects are now affected by the ”Physics Detail” setting available from the Options menu. This can impact the performance for slower computers though.

– GAMEPLAY –

I’ve changed the default attack button to the Left Mouse button, since it’s a more standard key to use, this also led to some trouble with the UI. Since any time the user would press an UI element the character would attack- it wasn’t a major issue obviously, but since the UI code was not built around this I had to do some major changes to the UI code for this to work. The result feels good though so I’m satisfied with it, and I hope it might attract more players to the game aswell!

hp_hl01gp_void03gp_void01


Some features of the Main Menu has been scrapped since I’ve come to see that these will remain out-dated as I’m primarily working on other projects at the time and LBKR won’t be updated too often from now on (or well… from a year ago- and on…), these features include links to the LBKR website (Which will be changed a whole lot within a few months, to make room for other projects!) aswell as the ‘News-Feed’.

Camera Auto-zoom adaption setting is no longer toggled on by default, also max zoom distance for the camera has been increased.

gp_core01gp_gallerygp_ox01gp_plasma01


Some new achievments has been added, ”Spokesman I, Spokesman II, Spokesman III” – all which require the user to interact with AI characters and participate in their conversations, and ”Runner-up” which basicly is a speedrun achievment.

Improved item generation for items dropped in Masochist-game mode, they can now be generated with up to 8 additional tiers depending on active Masochist setting.

gp_wl01gp_shockRifle


These are some of the more major changes done for v2.32 of LBKR. Alot more has been improved and changes upon and quite alot of bugs and glitches has been fixed aswell! I will return with more information and a release date for this update at a later time.

LBKR 2.31 Final Release

LBKR 2.31 Final Release

News 5 comments

Hello everyone! This is the 50th post I write regarding LBKR updates, releases and plans, unfortunately it might be my last one aswell, atleast for any...

LBKR 2.31 & The Alamo

LBKR 2.31 & The Alamo

News 1 comment

As I mentioned by the time of the 2.30-release of LBKR work on a DLC has already begun, furthermore there is an update of the main game coming up aswell...

Missing Data files fix

Missing Data files fix

News

There appear to have been some issues with the v2.30 release, certain databases weren't generated by the game when creating a new profile.

Loot Burn Kill Repeat v2.30 released!

Loot Burn Kill Repeat v2.30 released!

News 2 comments

Hello everyone! The release of Loot Burn Kill Repeat 2.30 has arrived, in my mind I had set a release date about a month ago and a dev diary entry a month...

Add file RSS Files
Loot Burn Kill Repeat 2.31L

Loot Burn Kill Repeat 2.31L

Full Version 1 comment

Loot Burn Kill Repeat v2.31 Final Release | OS: Linux | Format: .rar |

Loot Burn Kill Repeat 2.31

Loot Burn Kill Repeat 2.31

Full Version

Loot Burn Kill Repeat v2.31 Final Release | OS: Win | Format: .rar |

Loot Burn Kill Repeat 2.30f1L

Loot Burn Kill Repeat 2.30f1L

Full Version 1 comment

Loot Burn Kill Repeat v2.30 .f1, OS: Linux, Format: .rar

Loot Burn Kill Repeat 2.30f1

Loot Burn Kill Repeat 2.30f1

Full Version

Loot Burn Kill Repeat v2.30 .f1, OS: Win, Format: .rar

Loot Burn Kill Repeat 2.30 (Installer)

Loot Burn Kill Repeat 2.30 (Installer)

Full Version

Loot Burn Kill Repeat, OS: Windows, Format: .exe (Setup)

Loot Burn Kill Repeat 2.30 (Linux)

Loot Burn Kill Repeat 2.30 (Linux)

Full Version

Loot Burn Kill Repeat v2.30, OS: Linux, Format: .rar

Comments  (0 - 10 of 22)
zyelor
zyelor

I decided to give this game a shot but ran into a couple of issues; hopefully they can be resolved by the developer.

The win download (.rar file) was extracted and launched without problem, however, after creating the profile the game would not play. Tried creating multiple profiles with different characters. Error log shown an exception thrown when it was not able to find the "CharQDB.xml" file.

Suspected a failure to read due to permissions, elevated permissions which still failed. Checked file location, determined file does not exist.

Went with the win installer download (.exe file) which installed properly, however, the data folder is not named properly by the installer and required renaming to show the version (230) for the game to detect it. Identical profile issues with win installer as win download when trying to start game after profile creation.

At this point, I simply uninstalled and gave up. The uninstaller does no housekeeping by the way, I had to delete the data folder and profiles manually.

Best of luck, game looks interesting.

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Kakburk Creator
Kakburk

I've now uploaded an updated build of 2.30, Installer excluded- I've not yet had time to fix the issues you pointed out with it but as soon as it's done I'll have the installer uploaded as well!

Thanks again for notifying me about these problems! Much appreciated!

Reply Good karma+1 vote
zyelor
zyelor

Gave the version 229 a try since the files are still available. Profile created successfully and was able to reach the play game screen. Checked files and noticed "CharQDB.xml" was created this time. Exited version 229 and reacquired version 230. Launched 230 and loaded existing profile from version 229. Version 230 was able to reach the play screen.

So the current error resides with version 230 failing to create "CharQDB.xml".

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Kakburk Creator
Kakburk

Thanks for notifying me about this and for investigating the issue!
I will look into this ASAP and hope to have a fix release in a few days

Reply Good karma+1 vote
Shunkun
Shunkun

hey, any possible way i can get a hold of this? seems pretty epic.

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Kakburk Creator
Kakburk

Hello!
The game is available to download both from here on iDB aswell as on the LBKR website ( Lootburnkillrepeat.wordpress.com )

As far the 2.26 update I estimate it will be released sometime in mid- or late May this year. 2.26 has been in development since November 2017 so by now there's been loads of changes, fixes and updates- and gameplay tips, hints and tooltips have been greatly improved to help new players so stay tuned! :)

Reply Good karma+1 vote
azultain1999
azultain1999

hey hi, how play the game i can't launch one party and what is " token "? when i log me i can't in the game

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Kakburk Creator
Kakburk

Hello.
The left part of the login-menu is there if you wish to log in with your GameJolt account Token. If you don't have a Gamejolt token you can still play the game by not loging in and instead simply click "Create Character" and setup your new character.

Reply Good karma+2 votes
azultain1999
azultain1999

when i log in with my account that say: wrong username or token and if i wanna launch in offline mode, that do nothing and when i create a new character after i have this

Hpics.li

and i can do nothing

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Kakburk Creator
Kakburk

Press the "azultain" button from the profile list (middle window) and then press the button "Load selected profile" :) and it should work.
From there on, simply click the "Play" or "Tutorial" button.

I will try to make the main menu less confusing with the GameJolt login stuff for the next update! :)

Reply Good karma+2 votes
azultain1999
azultain1999

that don't run when i do that ! nothing is happening

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Kakburk Creator
Kakburk

Thanks for notifying me on this!
I did some debuging and noticed just now that the GameJolt login breaks Data saving, if no profile already exist atleast.

It seems like I've forgotten to do some checks if the directory in which the game saves all the data to exists or not for the GameJolt config file, which in return breaks the game's Save/Load functionality.

Try restarting the game and create another new character, this time don't sign in with GameJolt and it should work.
I'll make sure to have this issue fixed this weekend!

Reply Good karma+2 votes
azultain1999
azultain1999

still don't run :/

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Kakburk Creator
Kakburk

That's odd.
Try opening your personal folder (My documents on Windows, home on Linux)
Then go to the folder "My games" from there and delete the folder named "LBKR".
Try restarting the game and Again, create à character without loging on to gamejolt.

If It still doesn't work after that, go to the folder of LBKR and open the sub-folder "LBKR-Data". Look for à filé named output_log.txt and send it's content to me in a PM. :)

Reply Good karma+2 votes
azultain1999
azultain1999

still don't run, ok i send you that

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Kakburk Creator
Kakburk

Thanks! I Will have this problem fixed within the next 24 hours :) sorry for the inconvenience

Reply Good karma+2 votes
azultain1999
azultain1999

ty !

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Loot Burn Kill Repeat
Platforms
Windows, Linux
Creator
Kakburk
Engine
Unity
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crumblingames

LBKR - new upcoming update with major bug fixes, improved content and adjustments #indiedev #indiegame #gamedevT.co

Feb 24 2020

LBKR 2.31 and The Alamo Lootburnkillrepeat.wordpress.com T.co

Jan 3 2019

New monster design for LBKR's upcoming DLC "The Alamo" #indiedev #gamedev #indiegame #blender3d #unity3d #gameartT.co

Dec 26 2018

Loot Burn Kill Repeat 2.30 Fix Release, Fix the issue with missing data in the 2.30 release! #gamedev #indiedevT.co

Oct 27 2018

Loot Burn Kill Repeat 2.30 Released ! LBKR is now leaving Early-Access #indiegame #indiedev #gamedevT.co

Oct 21 2018

I really miss the planning-phase of the old Rainbow Six games so I've begun prototyping a new game featuring a simi… T.co

Jul 22 2018

Loot Burn Kill Repeat 2.30 Dev. Log 1 Lootburnkillrepeat.wordpress.com T.co

Jun 26 2018

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