Hello! I’m Dave, a pale and hairy person from Sweden who spend alot of my free time creating game assets, games and other types of softwares as a hobby. crumblingsoftware.net is the place I primarily use to showcase what I’m working on.
I’ve made some relatively large updates to AI behaviours and sensors before the summer arrived- something that might sound familiar to you who follow...
Per usual during the summer I'm alot less productive with my projects, and this year is no different- but...
For those of you who’ve either played my previous game or have seen my previous dev logs regarding Demox, it should come as no surprise that there is...
Welcome back to another log entry of Demox! Today I’m going to talk about the work I’ve done for water interaction.
Welcome back for another Demox log entry!This time I’m going to talk some more about the AI for the game and what I aim to achieve- or atleast what...
Hello again, today I will go through some of the ideas regarding the game world, and some of the game content, both planned features and ideas and already...
It’s been very quiet recently regarding my new project, (sorry about that!) but I’ve had so many other projects (non-computer-related) going on this...
It's been a while since I released the final update for LBKR, and since then I've kept myself busy with my new project.
Hello again everyone! I'm glad to say that I finally managed to fix the weird UI behaviour for LBKR, and with that said it's time to publish the 2.32...
Hello again! I thought I was one with all necessary coding for the upcoming update 2.32 for LBKR about two weeks ago, so had put it aside, spending the...
Hello again! Been about a year since I last updated Loot Burn Kill Repeat, but after I played it for a bit again I noticed a quite large pile of things...
Hello everyone! This is the 50th post I write regarding LBKR updates, releases and plans, unfortunately it might be my last one aswell, atleast for any...
As I mentioned by the time of the 2.30-release of LBKR work on a DLC has already begun, furthermore there is an update of the main game coming up aswell...
There appear to have been some issues with the v2.30 release, certain databases weren't generated by the game when creating a new profile.
Hello everyone! The release of Loot Burn Kill Repeat 2.30 has arrived, in my mind I had set a release date about a month ago and a dev diary entry a month...
Hello again, time fly by and all of a sudden it's been nearly two months since my previous post. Due to that I guess it's high time for a new update regarding...
I've had a few weeks of bug-fixing since the last article I wrote, and I've managed to fix alot more than I actually expected to do. Fixes aside, I've...
Time for a recap. Been some time since the release of v2.28 but work immediately continued to push v2.29 toward release- introducing even more new content...
This version of Loot Burn Kill Repeat took a while to get in shape, but it's finally time and alot of nice udpates are shipped with it!
Release date of Loot Burn Kill Repeat v2.28 has been set to 14 February, 2018. While the date is approaching fast, take a while and check out some of...
Hello everyone! Happy new year, even though I'm almost an entire month late - it's been a busy month though!
Since last time I wrote an article here, I've been quite occupied with moving. Me and my spouse built a house that was finished in the end of November...
The more I get done on v2.28 the more I realise that it'll be a really large update, and more things that require my attention keep poping up! The development...
Progress is going on as strong as usual with LBKR, although I haven't felt that there's been much to show up until now, as alot of time has been spent...
Doin' a quick catch-up on the progress made the past weeks for LBKR's next update.
I seem to have made a habbit out of beeing silent for a few weeks between each post, I won't throw in any excuses though instead, let's try to catch up...
The release of Loot Burn Kill Repeat 2.27 has arrived.
The last three weeks development of LBKR have resulted in multiple UI updates, a modified bounty contract system, additional monsters and world chunks!
I'm sorry for the relatively infrequent updates lately but as it's soon time for vacation (and as more or less every construction site of the company...
Some new items and other small goodies have been implemented the past two weeks.
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