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I'm Jack Parsons, a British environment artist in Sweden. I worked with Galactic Cafe on The Stanley Parable, and with Everything Unlimited Ltd on The Beginner's Guide.

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Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

Source Mapping/Technical

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

Source Mapping/Technical

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

Source Mapping/Technical 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

Source Mapping/Technical

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

Source Mapping/Technical

A concise video that teaches the basics of the Hammer user interface.

Light bouncing ($reflectivity)

Light bouncing ($reflectivity)

Source Mapping/Technical

A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.

Texture Lighting

Texture Lighting

Source Level Design/Theory

A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.