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Developer at Aperture Studios. Developed internal 2D Game Engine Aperture2D and working on 3D game engine alongside Crimson Diaries : The Mystery Begins

Comment History
himanshugoel2797
himanshugoel2797 - - 14 comments @ Shadows (PC/PSM)

Actually, now, with SDK 2.0 upcoming, maybe the Vita can :P I tried implementing Atmospheric scattering in my engine but didn't notice enough of a graphical improvement for the performance cost.

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ The Transition

Are those shadows realtime or baked?

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Shadows (PC/PSM)

You sure the Vita can take that? It's only PSM... It can barely take SSAO

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Progress Update 7

That's one hell of a computer you've got there!

Good karma+2 votes
himanshugoel2797
himanshugoel2797 - - 14 comments @ Shadows (PC/PSM)

Now you know what I did in the last 6 months :P I have atleast 5 different rewrites of the engine lying around, for atleast 3 different platforms

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Progress Update 6 | Part 1

Kam, have you tried deleting the mesh data after putting it into a vertex buffer? I tried and somehow that also cleared the vertexbuffer, even though the vbuffer had already been setup and filled with the data

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ What's been going on recently?

Thanks!
I actually rewrote the entire engine (almost done), it is organized in a better way, I just have the physics and the deferred rendering pipeline to redo.

Lol yeah, We'll show the true power of PSM!!

Good karma+2 votes
himanshugoel2797
himanshugoel2797 - - 14 comments @ Shadows (PC/PSM)

wow, I'm jealous, you've been working extremely hard on this! I'm not even close to what you have! Good job!

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Crimson Diaries: The mystery begins

Just a really quick progress update, we're busy reworking the engine to make it more extensible (and hopefully better optimized), we'll post a full update when we're done, right now we're really busy with our personal lives as well so it might be a while.

Good karma+2 votes
himanshugoel2797
himanshugoel2797 - - 14 comments @ Crimson Diaries: The mystery begins

lol, yeah
well through PlayStation Mobile but yeah, on PS Vita :)

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Progress Update 1 - Aperture3d Tech Demo

thanks! I haven't finished the deferred renderer but I am reducing most information into 2 textures, for instance, the positions can be calculated from depth (which can be one channel) the normals can be packed into 2 channels instead of 3, the one remaining channel could be used to store info like material data, this means that instead of using 2 different textures for them, you just use one, however a color texture needs to be kept separate because it is not possible to include without losing precision and PSM doesn't support rendering to half-float textures.
Yes, this uses the camera you sent me, it works great with the analog sticks, I just changed both movement parts to LinearVelocity to make it work well with the physics - especially continuous collisions.
Some more progress has made me rework some of my goals because although PSM was outperforming PC, the moment I added SSAO things dropped to 5 FPS on PSM and 15 FPS on PC

Good karma+1 vote
himanshugoel2797
himanshugoel2797 - - 14 comments @ Crimson Diaries: The mystery begins

1. It's a secret ;) for now, just know that it's a horror game
2. The engine is created in C# and for PSM
3. The game engine follows a custom design pattern, similar to Axiom3d
4. I thought I changed everything to 3d, thing is, we recently made the decision to go with 3d because we were having trouble making all the 2d assets
5. I JUST came here to post it :P
6. So far we don't
7. lol, #5

Good karma+2 votes
himanshugoel2797
himanshugoel2797 - - 14 comments @ Progress Update 5

great job!
I guess a progress update for Crimson Diaries is overdue :P

Good karma+2 votes