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Concepter,showing this in animations, illustrations, design and games.

Always busy creating stuff. Even right now working on six different games with 6 different parties.

Have a really sharp eye on what makes a game commercially interesting, by always keeping an eye out on what the public wants and 'why'. Can easily spot the small parts that can make a big difference, so to get more out of a product with the least ammount of effort.

I would love to be able to kick a great company like Sega or Nintendo from behind to get them back on track and not waste so much of their awesome franchises.

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Excamedia, At the heart of gaming

Excamedia, At the heart of gaming

11 members Developer

Excamedia is a young ambitious studio/publisher, with multiple games in development for multiple platforms

Excamedia Beta

Excamedia Beta

4 members Developer

Team beta binnen Excamedia. Die momenteel op kleinere games focused.

Excamedia Rare

Excamedia Rare

5 members Developer

A branch from the Excamedia company. We make PC and mobile games. And amazing 420 noscope headshots.

Excamedia Gamma

Excamedia Gamma

2 members Developer

A small team of the excamedia team

Gooing Uppers

Gooing Uppers

2 members Developer

A group formed by Heiny Reimes and Johnny Schaap, who started with the project Gooing Up. Since this isn't the first project they did,some of those will...

amulware

amulware

3 members Developer

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Heinyreimes.nl
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Latest tweets from @heinyreimes

RT @InvaderDevs: Are you slow or fast when it comes to reloading? If fast, be aware that loosing your magazine may result in a fast… T.co

4hours ago

RT @CuteDevil_Inc: When you know you have a destiny to fulfill.. (WIP) #madewithunity #SongOfTheWind #gamedev #indiedev T.co

May 21 2019

RT @HazyGameDev: Emptied map for new demo! Well... part of it :) New stuff, events, interactions and more! Hope it will feel more "… T.co

May 21 2019

RT @OneStepFromEden: Switch dev is going a lot faster than expected! #indiedev T.co

May 21 2019

RT @HazyGameDev: There were some feedback about traps not hitting monsters. Well... i like it now! It getting intense ;)… T.co

May 18 2019

RT @backbonegame: It's #AdventureGameFriday! Backbone is a dark detective story about a noir raccoon in a trench coat experiencing a… T.co

May 17 2019

RT @OneStepFromEden: Big thank you to @CoolSpaceCadet for interviewing me for Newsweek! Great to see mmbn fans still out there!… T.co

May 17 2019

RT @pixelnicks: Looking for something to play this evening? Download the Eagle Island demo from the official Discord:… T.co

May 17 2019

RT @InvaderDevs: There are two methods of getting found ammo into your gun in Daymare: 1998. Check them out in this H.A.D.E.S. instr… T.co

May 17 2019

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